For Honor
Hack 'n' SlashA competitive third-person melee fighting game mixing speed, strategy, and team play with visceral close range combat in multiplayer action. Experience...
"The Rainbow Six team is prepared to assault and the enemy can counter that assault with tools," said Xavier Marquis, creative director for the game. "We're really pushing the asymmetrical aspect of the game up to the point where each round is separated into two phases where there's a preparation phase for each side, attackers and defenders, that's why you see where the defense is deploying, what strategies those guys are using, where they're putting the objectives... and you select with your teammates the path you're going to take it's like a sandbox, so you can approach it from any side, so even the top floor. After that preparation phase you switch into the assault, so trying to execute yourplan as much as possible. so we're big on having the asymmetrical aspect in the game."We are able to bring a lot of tactics to this mode. It's more real-time strategy instead of pre-set everything on the map." Themultiplayer will be based on a match system of six rounds where you're assaulting and defending three times each, he said. Each match is maybe 18 minutes that designed specifically to lessen the wait for those players quickly wiped out thanks to the no-respawn and one-shot-one-kill systems.
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A competitive third-person melee fighting game mixing speed, strategy, and team play with visceral close range combat in multiplayer action. Experience...
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Ubisoft Montréal, Ubisoft | Released Feb 5, 2015
WHAT?! SERIOUSLY?!??!
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