The Raycasting Game Maker is a free easy to use game editor that creates simple raycasting games in the style of Wolf3D. The finished game needs only two files to run, an executable and a pak file with the game data. The game runs in Windowed- or Fullscreen Mode and supports 16 and 32 bit color.
Apparently this version is a demo, and is INCOMPATIBLE with games being created in versions below v5. Mirror download can be found on creator's site. Latest version as of 08/18/15. From creator's site: The Version 5.xx uses 128x128 Resolution for Textures/Sprites and 640x400 Resolution for the Screen- Bitmaps.
What's new in this and v4.62?
Gonna update the description soon when I find the changelog, if I do lol
Will reply again when I find it =P
I can't actually find a changelog on his site or in the game files, so it looks like there isn't one & I have no way to contact the dev. The only change I'm sure of is the increased sprite/texture size & higher res screen-bitmaps [for this].
If anyone else knows the changes feel free to share =T
In 4.62 version you finally can change the sprites of enemy's bullets.
hello i have a problem mouse shuttering please help sorry for my bad english
Bithandler going to update this great gem? I got it working near flawlessly on WINE, so I doubt no one has an excuse to not use this awesome gem on Linux, or any other NIX's like Mac OS X and BSD.
what is the recommended size for a new enemy sprite?
And, also how do you shoot in game. i dont see any controls buttons
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128x128 for sprites preferably png format,
go to settings in the raycast engine window, it will show controls.
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the setup doesnt work :(
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