Unity is a feature rich, fully integrated development engine for the creation of interactive 3D content. It provides complete, out-of-the-box functionality to assemble high-quality, high-performing content and publish to multiple platforms. Unity helps indie developers and designers, small and major studios, multinational corporations, students and hobbyists to drastically reduce the time, effort and cost of making games.

Using Unity, you can publish your game on the following platforms: Mac OSX App, Windows Executable, Web Browsers (using the Unity WebPlayer), iPhone, iPad, Android phones and tablets, Wii, PS3 and Xbox 360.

If you wish to add mod support to your Unity game, we recommend the use of the Unity Engine Mod Browser and Manager Plugin created by mod.io, which makes it easy to support UGC.

Unity supports the creation of almost any game imaginable, including:Browser-based MMOGs, First-person shooters, Racing games, Real-time strategy games, Third-person shooters, Roleplaying games, Side-scrollers, ...and many moreVisit the gallery section of our site to see some of the games that have been powered by Unity.

You can download Unity for free from anywhere on our website. No charge whatsoever and no strings attached. Anyone who meets the terms of the license agreement can use Unity to create, publish and sell games for desktop computers and the web at no cost.

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Hello everyone!

Today I'm going to give you a glimpse of the main menu and some other things. The main menu is still a work in progress but I will give you a glimpse of what I've been working on.

MainMenu


The objective of the main menu is to have an animation for each state. Currently, there will be 6 states hovering over the play button, score button, quit button, volume slide, and scrolling the list of times and idle when nothing is selected. I also want to add some glitch effects when hovering the button.

I also implemented a compass to guide the player through checkpoints.

Compass

And that's all. Have a good weekend :)

Don't forget to follow me on X.

GrappleRally

Company

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Post comment Comments  (0 - 10 of 190)
PsyWarVeteran
PsyWarVeteran - - 1,877 comments

Killed itself for no reason.

Reply Good karma Bad karma+2 votes
aboba2286
aboba2286 - - 2 comments

супер

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WantedRaccoon
WantedRaccoon - - 42 comments

Unity is real better engine not only for people who starts making games but also for the proffesionals too!
Our game "Wanted Raccoon" also was made with Unity3d! Check this out if you want :) Indiedb.com

Reply Good karma Bad karma+3 votes
TwinStoneStudio
TwinStoneStudio - - 9 comments

Unity was is and will be the best. We created a game called "The Last Roman Village" and all dev process was nice and easy made with Unity

Reply Good karma Bad karma+5 votes
Soul-Guardian
Soul-Guardian - - 764 comments

Hi everyone.
Does unity support medieval mapping and weaponry options?
Could I make my very own RPG game with this?

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onionman
onionman - - 621 comments

Yes of course. It's one of the most robust game engines out there.

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DOMENISHI
DOMENISHI - - 13 comments

Despite what some people say, Unity is a very useful engine. It's really easy to use and get the hang of.

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hatsune-fan
hatsune-fan - - 43 comments

love the engine, I'm just not that good at it yet lol.

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Thumbender
Thumbender - - 1 comments

Ha ha, this is exactly how I feel! I'm learning unity to port my existing IOS game to other platforms. Kinda regret it that I didn't started out on unity.

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VectorX
VectorX - - 5 comments

Great Engine.
An engine up to large projects. We use it in Oberion Games and recommend !

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