Upcoming medieval strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles.

ORGANIC CITYBUILDING


Manor Lords aims to provide a gridless, organic city-building experience with full freedom of placement and rotation, but utilizing snapping tools to make the planning more comfortable.

The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscape often influenced how the settlement shaped and developed.

HISTORICAL REALISM


While the game is not set in a particular century, every building is inspired by historical references from XI-XV century Europe.

Fields must be plowed by a team of oxen, iron bloomed in a bloomery, the sheep herded on the open pastures governed by the Lord of the Manor…

This combined with an attention to detail is the key to immersing yourself fully in the medieval fiefdom you rule.

The seasons pass, the weather changes, towns can rise and fall to war, disease or famine.

LARGE SCALE BATTLES


Manor Lords aims to portray battles that feel real, with large scale unit formations, morale, flanking, fatigue, weather and equipment all coming into play.

Position your troops wisely. Even a smaller force can beat a large one, if commanded well,

Cavalry, fortifications, units on walls, gunpowder and siege engines (trebuchets!) are a work in progress and will certainly be present in the final game.

HAND CRAFTED

This game is created by a solo developer. You can reach out to me and share your opinions, ideas and criticisms - I listen to your feedback.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

Add file RSS Files
[Manor Lords] Kings Filmic Preset

[Manor Lords] Kings Filmic Preset

Effects GFX

Taste a dark reshade preset where everything will look more realistic and natural.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

You may also like
The Sims Medieval

The Sims Medieval

Realistic Sim

Takes The Sims into the Middle Ages with all new features, new graphics and new ways to play.

Clanfolk

Clanfolk

Realistic Sim

Clanfolk is a challenging medieval colony sim that takes you to the Scottish Highlands and pits you against nature itself. Starting with an empty plot...

MyLittleFarmies Mobile

MyLittleFarmies Mobile

Realistic Sim

My Little Farmies – Found your own Medieval Village Dive into the colorful world of My Little Farmies Mobile. Experience day-to-day life in a medieval...

World of Castles

World of Castles

Realistic Sim

World of Castles is an online action-strategy game set in the medieval times, which features unique combination of constructing your own castle from a...

Medieval Farms

Medieval Farms

Realistic Sim

Grow Tomatoes, Corn, Carrots, Peppers, Artichoke, Hay and more. Upgrade your barns to get new seeds and unlock production of specialty goods. Sell your...

The Guild 3

The Guild 3

Realistic Sim

We find ourselves in middle Europe of the year 1400. The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age...

X

Latest posts from @lordsmanor

I think it's time for someone serious to take over the GUI on Manor Lords, to bring everything together. Minimalis… T.co

Jun 27 2023

Check out this new development tree art from our new artist Basia! It represents 4 main directions of specializing… T.co

Jun 26 2023

I took a gambit and rebuilt the animation system almost from scratch, now I can add a lot of fidelity to the charac… T.co

Jun 23 2023

Urgently looking for a professional rigger/animator (or a company) who can commit and help me clean and polish thin… T.co

Jun 12 2023

A question that comes back often: When does realism stop being fun? We had a discussion lately in closed alpha, the… T.co

May 30 2023

Drought events were added to the game recently. I think extreme weather could be a cool way to make the player step… T.co

May 12 2023

I'm spending a huge amount of time lately improving collision and pathfinding instead of adding or polishing featur… T.co

May 3 2023

T.co

Apr 26 2023

T.co

Apr 25 2023

It's nice developing a game when bombs aren't falling on your country and no soldiers are trying to steal your wash… T.co

Apr 21 2023