At the heart of Star Trek Armada are the most exciting elements from the Star Trek episodes and movies: leading fleets of starships into combat, exploring new planetary systems throughout the Alpha and Delta Quadrants, and carefully treading the delicate balance between peace and war among six different races.
This RTS is unlike many others in that there is a huge emphasis placed on modding it, and consequently there is quite an array of extremely impressive mods available which have proved massivly popular. So if you are a fan of RTS, follow Star Trek and want to experience all this wonderful game series has to offer then scope out a few of its sweet-as modifications!
There are many different aspects of making a game mod, and different skill sets needed. One major downside of being a solo developer is that some things just aren't possible because I don't know how to do them.
The original Fleet Operation dev team had a variety of members and skill sets, which they used to great effect creating brand new visual assets, from menus and buttons to ship models, textures, and animations. Tactical Maneuvers, on the other hand, did not have a graphical dev at first, and could only reuse their visual assets with new game mechanics and stats.
In the almost 10 years since I started, I've gotten to know a group of excellent modders who've gradually filled those roles. We each enjoy developing our own personal mods without officially teaming up, but the assets and code we've shared with each other over the years has elevated all of our projects to new heights.
Tactical Maneuvers Version 5 is a big step forward in this regard. The engine itself has been modified with a ton of small improvements by the modder Jan_B, who develops Fleet Ops: Roots. Many of the ships and weapons are now using textures created by Drayzon for his Fleet Ops Remastered. And I've added new buttons and icons to the huge list of assets provided by Adm Nat who created a mod called Admiral's Edition. In the future I'm hoping to add a campaign using Megadroid's tools for LUA scripting single player missions.
It took a very long time to incorporate the engine changes, and I had to rewrite large chunks of the mod. But now I'm finally proud to announce the release of Tactical Maneuvers V5.0.0. It was so much work that I sometimes wondered if the benefits were worth it, but now I'm excited to get back to working on the balance of the game again.
Moving forward, I should be able to release much faster, smaller updates that add balance and detail to the game's special mechanics: mixed-technology ships that require certain allies (or enemies) and special warp-in reinforcements for the various factions. Eventually the Romulans will get a total overhaul to their spies and saboteurs, creating a system where they can gain intelligence and shift the tide of battle through hidden means.
Starting from Version 5, the mod will use an installer instead of being copy/paste; it now works as a stand-alone game instead of a sub-mod of Fleet Operations. The installer checks for an Armada 2 CD or GOG version, and then put the mod in the folder of your choice, ready to go.
...or Why isn't it out yet? Quick recap on the state of the mod.
New version of this mod is out now. I've added a bunch of new goodies, fixed some minor issues and changed the Breen and Cardassians.
A familiar sight arrives for the Federation. A long sought-after feature that will be part of the next release.
Some bugfixes and further progress on Dominion and Federation Mixed-tech ships.
Major install changes along with engine updates make Version 5 a big step forward
just extract files to Star Trek Armada II Fleet Operations\Data folder and taht's all you need to do. remember turn on the windowed mode in game settings...
Fleet Operations: Roots is a total conversion of the Fleet Operations project, itself a mod of the popular space-based RTS game Star Trek Armada II, which...
The Federation rebalance continues, with a new special ability and many small adjustments to balance.
This version adds the New Orleans class, Dominion-tech Galaxy, and a series of changes to Federation warp-in.
What happened to that mod that added like 14 different races to the game? I can't find it, and I can't remember what it was called.
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como descargo el juego es que no lo se
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donde puedo descargar el juego, aqui veo puros parches etc pero no veo el instalador completo del juego, por favor darme el link de descarga para el instalador y luego vere algun parche, por favor el juego completo necesito, gracias
Many thanks for this mod. Enjoying it to the max :)
i have fleet ops and the no cd patch but when i launch a game it says you need your own cd any tips on how to fix this?
I think someone should make a model of the USS Vengeance form the new Star Trek (Into Darkness). It's a real cool overpowered ship.
ive got Star Trek: Armada but it wont run on wondows 8 and i just want to know would Star Trek: Armada II run on windows 8 or not? because i really dont wana but the game if its not going to run on windows 8
Try running Fleet Operations, it's a modification but has many advanced features to a point that it's more a new game than a mod. Plus there is a Stock A2 mod for it as well to make it more like the stock game if you like.