A regular modder with a particular interest in modding games that have basically never been modded and releasing mods for them; lead developer of RTBR and general Source Engine pundit.

Comment History  (0 - 30 of 835)
Kralich/David
Kralich/David - - 835 comments @ Goreagulation

Thanks!

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ 1001 Traintowns Long

Well, anything is feasible if you're a good enough programmer. I'm not capable enough to do what you're suggesting, but it stands to reason it would be possible to add more entries with enough reverse engineering.

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Redux

We do not ship weapons in the demo that you don't get as part of the demo.

Good karma+2 votes
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Redux

The Division 3 Demo is almost here! Prepare to lead an assault on the Wasteland Depot to break their grip on the area, reunite with Alyx, and rescue Eli Maxwell.

Good karma+10 votes
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Redux

Thanks for the kind words!

Good karma+2 votes
Kralich/David
Kralich/David - - 835 comments @ 2024 Final Content Update - Sepia

Thanks Reeze!

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ RTBR Div 2 Open Source Media

A loading bay, like that seen in the trainstation.

Good karma+4 votes
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Redux

Thanks!

Good karma+2 votes
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Redux

Ravenholm intentionally has less ammo since, like HL2, the emphasis is on using the gravity gun and physics objects (sawblades, canisters, cinderblocks, etc) to kill zombies. Thanks for the feedback!

Good karma+5 votes
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Redux

SDK 2013 singleplayer also needs to be set to the "Upcoming" branch

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Bionicle Heroes: GWP Tahu

Sorry to get to this *extremely* late, but we now have a fix for this -

1. Launch your save and stay in the Matoran Enclave.
2. After, go to OPTIONS in the pause screen and go to VIDEO OPTIONS.
3. At this moment, you may have another bug involving negative gamma If it's the case, adjust the brightness to 5, and the gamma to 5 as well.
4. Then, adjust the resolution to 1.024 * 768, the shader quality to 3.0, the texture quality to High, and the widescreen to OFF ( if it's not the case )
5. After that, restart the game
6. Launch your save again and weapon models should now be high resolution variants.

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Bionicle Heroes: Double Vision

Hey - please try joining the Bionicle Heroes Discord here for help: Discord.gg

If you don't have Discord, then try installing the release currently hosted on Biomedia Project first to get any important game dependencies in; then try running Double Vision :)

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Bionicle Heroes: Takanuva Returns

Perhaps! Personally I was thinking it'd be cool if he was with you the whole game, but Vezon could also make sense as an unlockable :)

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Bionicle Heroes: Myths of Voya Nui

Hi, this is a compatibility .exe intended for older versions of Windows.

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Redux

When it's done!

Good karma+3 votes
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Redux

Users upload or edit their addons, which also updates the mod page listing. I think this is the second time I've given you this answer, so please check the addon section before asking in future.

Good karma+3 votes
Kralich/David
Kralich/David - - 835 comments @ Cry of Fear: Unofficial Patch: 1.0

Installing the mod will not remove any custom campaigns or co-op content. However, any weapon viewmodels I've modified will override reanimations you may have. The full list of weapon viewmodels I modified is as follows:
-Hunting Rifle
-Gewehr
-Sledgehammer
-MP5
-Flare
-Gas Mask (both Simon's and the Doctor's)

Any other weapon viewmodel replacements you have should be fine. I am totally okay with mod creators using my updated/improved weapon viewmodels as a basis for their own animation packs and mods!

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Star Trek Bridge Commander Platinum Edtition

Wow, that is a beautiful Sovereign class!

Good karma+2 votes
Kralich/David
Kralich/David - - 835 comments @ Half-Life 2: Raising the Bar: SALVATION: 1.1 Release Update

Hi, please double check the installation instructions and be sure you have Division 2.1 installed for RTBR as well.

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Salvation

Thanks for the kind words! Please feel free to share your thoughts in the reviews section as well :)

Good karma+5 votes
Kralich/David
Kralich/David - - 835 comments @ Raising the Bar: Redux

I would verify the integrity of your SDK files and then join our Discord to post a screenshot of your issue.

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Half-Life 2: Raising the Bar: SALVATION: 1.1 Release Update

Please re-read the installation instructions and make sure you have installed RTBR Division 2.1 first.

Good karma+1 vote
Kralich/David
Kralich/David - - 835 comments @ Half-Life 2: Raising the Bar: SALVATION: 1.1 Release Update

The updates to Normal in the newest update should make the mod a little easier for newcomers! A few minor nerfs to some particularly challenging setpieces, as well as more ammo pickups that only spawn on normal, make things a little easier to get into!

Good karma+1 vote