DOOM3DnoreloadingnewV2
Full Version 2 commentsSmall update: Fixed issues with the rocket and the super shotgun when right clicking. STILL TO COME: Fist and also character model changes depending on...
This is a modification of Alchee66's Doom3D no reloading mod with the original weapons only. Still have the flashlight and quick melee enabled on it. But this one is for those who prefer a more "vanilla" experience in 3D.
Find the original mod here: Moddb.com
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Small update: Fixed issues with the rocket and the super shotgun when right clicking. STILL TO COME: Fist and also character model changes depending on...
version 4.0 of Doom 3D no reload with the super shotgun fixed and just the original weapons
A weapon mod for the original Doom games that attempts to faithfully recreate the weapons, items, combat mechanics, and upgrade systems of DOOM (2016...
This is a collection of basically every single trick in the book for adding enhanced visuals to Doom, without a single new graphic of any kind being used...
This mod is a modification of Doom ll In Doom from LightwaveAlice (can find it searching "Doom 2 monsters in Doom" and click in "Doom 2 monsters in Doom...
Beautiful Doom is the grandfather of total enhancement mods. First released back in 2008 this mod aims to improve each and every single object in Doom...
DOOM like you never seen before.No more blury pixelated walls.Everything in full hd.Texture replacement for DOOM,DOOM2,TNT,PLUTONIA.
gzdoom crashed when i shooted
it says: Invalid instruction: cvtsi2sd xmm0, InvalidLabel[Id=557]
hi
Is there a way to play this with default sounds?
thankfully someone is continuing this project
Glad to see someone else taking over this most likely abandoned project. Could you also try to adjust some of the view model placements so that they work with higher FOV?
edit: I personally use 110 FOV
Nice, but can you make one without 3d monsters?