DoomEXHUMED by Casketkrusher - Demo v1.1
Patch 2 commentsFixes & improvements v1.1: Framerate issue fixed on MAP02 outside geometry slighty changed. Shotgun sound changed and increased damage slightly. Hud improved...
The project started out as "Pharaoh's Wrath", this was the first step into Doom modding, but I decided to rework everything, change everything. Some leftovers can be seen in some maps, which are all reworked and improved since the "Pharaoh's Wrath" project.
A project I've been working on for approximately 2,5 years, with very little knowledge about Doom modding I've managed to create something awesome with a lot of help by my friend Ozymandias81. Having made a handful of wads before this I wanted to make something resembling one of my all time favorite boomer shooters Powerslave/Exhumed. So I combined both of my favorite games together and DoomEXHUMED is mummified!
This demo will showcase work in progress and potentially things that I might change over the course of development, so I am excited to show a sneak peak of what is to come in the near future, I have no deadline, this is all done in my spare time. I hope you enjoy the demo for DoomEXHUMED!
Tested with GZDoom 4.10.0
No other sourceport has been tested
Freelook is recommended
Jumping is required, some platforming involved.
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Fixes & improvements v1.1: Framerate issue fixed on MAP02 outside geometry slighty changed. Shotgun sound changed and increased damage slightly. Hud improved...
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Daaamn! There we go, so happy for this release even if it is just a demo... And what a demo too.
Wait there was a shotgun in the original Powerslave/Exhumed? I haven't checked it out on TSR
No there wasn't a shotgun in Powerslave, but here it is, no Doom mod without a shotgun ;')