Hope these videos helped you along the way.
If you run in to any errors, contact me @ youtube or stektpotet
--
Setting up a Mod Normally:
If anyone wants to use custom stuff with their mods, create a folder called custom inside Half-life 2/hl2 and/or inside the ep2 and episodic folder. Never simply put models/materials/sounds inside the custom folder, you must make your own folder inside there first!
For example: ep2/custom/my_custom_folder
Then just open up a sourcemod's gameinfo.txt and add this:
game+mod ep2/custom/*
game+mod episodic/custom/*
game+mod hl2/custom/*
Make sure it goes before any other game+mod or game_lv listed there, in order to make sure that the custom stuff loads first, otherwise standard hl2, ep1 and ep2 valve stuff will end up being used.
It will load all the custom content in all your custom folders. If you don't wish for all of it to be used then you can simply replace the asterix with the actual name of the folder you want used inside the custom folders.
For example: game+mod ep2/custom/freddymercurys_custom_stuff
Please note that this functions in the same way the hl1 system worked. So that if a mod has its own custom content, than that will be used instead of your custom version. So if a mod has its own pistol model, if you want your custom pistol to be loaded you'll have to manually delete the files in the mods folder that you don't like.
Eg Personally I delete skill.cfg in a mods cfg folder so that I can keep my difficulty modification working.
Thanks for the vids. I was able to get my mod setup using these.
What game is this for ?
YOU CAN'T BE SERIOUS!
What did you think it was for?
Half-Life 2. A new SDK for it was released.
Um... Techinally... I mean this is exactly NOT a game but a game engine.
Its for half life 2
Tutorial already outdated. Some settings are different now, and the code is more simplified. once you wrap your head around it, its pretty sweet. Looking forward to Source2 more, should be insanely easier to use.
Do you know where can I find a new tutorial?
yes, please tell us if you find an updated one!
I really want to code source mods!
can the mod run without having a source game installed?
yes, you can
Thanks for the tutorial
C00L TuToRiaL....I like those videos..keep up the good work
Anyone who needs help just use microsoft vs2013 and download this version of sourcesdk2013
Github.com
it says im missing crashhandler.pdb?