Devlog #3 - Nanban-Jin
Nanban-jin3rd Article about our small japanese media and culture inspired project - Nanban-Jin.
3rd Article about our small japanese media and culture inspired project - Nanban-Jin.
One private; no guns; just your wits and trusty mine detector. Your mission is to clear a path through the minefields in the Great Desert. In most levels...
Watch our devs competing against each other in South Pole Bebop for a 2-person buffet dinner.
Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some sketches we are working on.
Living room sketches for our game "Somber Home"!!!
Heyo everyone, the long awaited Alpha 1.5 update is coming soon!
This mod is a simple yet transformative alteration of the game to keep it engaging for replays and well into the future.
Furthermore, several quality-of-life improvements have been implemented, such as the ability to hide bodies with the traps skill and updated perk pictures...
Announcing Rooftops Remastered Release Date, May 5, 2024.
We're making an intermission before speaking further about the mechanics of our game! This Dev Diary is about the music genres and feel that will be present...
In this quick weekend DevLog we will talk about a coloured level!
Blender Speed Modeling the blockout of our character Valie.
It has been more than five years in development, and finally new version is released in 2024. This latest version includes all previously playable chapters...
DirectX 12 support is coming to Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble...
I'm thrilled to announce a game that's been brewing in the depths of my imagination for quite some time now. What began as a side project quickly became...
A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!
The new demo version 1.3.0 was released, a discord server for Pale Coins is now available and several other things have been added.
This week I started on the first (alternative) map for the "Storming the Fort" mission.
Update v1.1.5 has been in development for a while and is getting close! A new demo will be released at the same time.
In my mod I have considerably increased the types of objects and walls that can be broken to make it more immersive for the player.
A FPS action-adventure game, Steam Deck support, on Steam in Early access.
Transporter April update. Adding large maps, new saving system, vehicle conditions, new content, and a ton of fixes.
There's a second prototype build of Hybrid dated 5/14/1996, approximately 5-6 months ahead of the first prototype build (12/19/1995).
Hey guys! We have received messages from some players who are afraid of any changes in the roster and even despite our arguments, they asked us to change...
Keep It Running is available on Steam starting 22th of April 2024. There's a week long discount too to celebrate.
We're still alive and talking about our Black Mesa: Blue Shift in the new LambdaGeneration interview!
Diary #3: Modding progress so far, quick peep of urban areas, a few new countries and flags and pre-alpha test information.
Half-Life: Source 2004 is the mod, that aims to fully fix the original Half-Life: Source, that is based on Source SDK 2013. As a reference I am using...
An ultimate David and Goliath strategy battle between the heavily-equipped Israel Defense Forces (IDF) and elusive Palestinian fighters rages in Sudden...
Here's my new addon: it's custom Burzhuika and custom stoves (YOU CAN USE IN YOUR MODS)
Аддон усложняющий добычу лута с трупов НПС. \ Addon complicating the extraction of loot from the
Its classic random monsters for doom 1 and 2. Have nice day
Flashback Leo in Danny's outfit covered with blood just like beta PSP model "KILLER".
Got inspired by that Europe - Ancient mod, so I've gone and decided to create a Barbarian Invasion mod, innit.
Nazi Zombies Overhaul Build [04-28-2024] Full Version.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Why do you mod games?