EPISODE INFORMATION
LEVEL INFORMATION
CONSTRUCTION
All contents are subject to change.
As with the original game, it contains strong mature content, so please refrain from playing it if you are highly sensitive.
This is my first map and therefore my first episode. It's amateurish, personal, weird, unfinished, and buggy, but if a few gamers can enjoy it with a grin on their face, it's a success for me. While whipping my old body with presbyopia, I hope to complete it within six months...at the latest.
Note: I apologize for so many strange descriptions as my English is not good at all.
Hello!
It has taken me quite a while to fix level5. There are some weird bugs with unknown causes. Maybe I'll put it off for later...
By the way, in my mod I have considerably increased the types of objects and walls that can be broken to make it more immersive for the player. I also modified the original art files for some weird effects. It is not very realistic, but I tried to give players a satisfaction by destroying them.
This time, I will show you how some of them look like on the test map.
Translated with DeepL.com (free version)
Today I tested a part of level5 and made a video. level5 was supposed to be close to completion, but when I test played it, I found a few critical bugs...
I have just uploaded a walkthrough video of level 2. I made a lot of experimental tricks, so it's a bit incoherent, but it's fun to have a lot of events...
I've just uploaded the level 1 walkthrough video. Progress is slow, but I hope these walkthrough videos will show you that I have put a fair amount of...
Level 7 is nearing completion. I uploaded a video of the play as I recorded it yesterday while playing the test.
I like the new death animations you are adding, would it be possible to have them and the vanilla ones too play randomly? That would be awesome for variety.
Especially if you release an addon so you can have those animations in the original game as well.
Add-on for the original game........
I'll consider it once this episode is successfully completed. It's impossible to make it random, SW doesn't have many mods unlike Duke3D or Blood, right? The reason is that you can't modify it freely. So my mods only do what the original game can do, with the exception of skybox........
Thank you!
Looks real good! Just 100%cented Shadow Warrior on Steam, so this Episode could offer something new! Sadly I will never be this talented with the Editor ;)
Thank you!
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It's good to see this game still get love and work done for it. :)
Well, it wasn't that popular. But I love the original 3D Realms' style, and each game is unforgettable. Thanks!
Which level editor do you use for Shadow Warrior 1997? The original DOS one?
No, I have not touched the Dos version. I don't know much about editor, but I use Mapster32 (SWMapster32?) with "SWScriptset for Mapster32".
Do you have a link to SWScriptset for Mapster32?
I found it on the duke4.net forum. I don't know if I can post a direct link to the file, so here is the URL.
forums.duke4.net/topic/11406-shadow-warrior-scriptset-for-mapster32/