Hello, friends! The next update is here — it’s not as flashy as the previous one, but it contains a whole slew of important behind-the-scenes improvements.
First of all, we introduced various security fixes aimed at squashing potential exploits and hacks which could disrupt multiplayer sessions. Stray spectators will no longer be able to accidentally bring down a server!
Enemy Changes
Balance-wise, we tweaked the M16 and the sniper rifle. They now do proper limb damage, making them much more deadly to face against in Single Player and in Multiplayer!
We refined the Snatcher AI to make them more deadly in combat. They can now attack NPCs dynamically, without any prior scripting setup necessary. In addition, they have some new movement options, which makes them more interesting to fight.
Supply chain difficulties required us to scale back the EDF-209’s lethal potential. Its miniguns no longer have perfect accuracy — supposedly, they can even miss the player now. Difficulties in securing consistent armament deliveries might require us to deploy some units with different weapons in place of the minigun.
Additional Models and Assets
Our art team has been hard at work implementing new meshes and restoring old assets from the 1999 Asset CD that was released earlier this year. Below are some shots of some of the new things you can find in the game.
For some a more detailed look check out the Art Showcase we did for E7 which also highlights a lot of the assets that are available.
UI Improvements
The UI got a major overhaul. Different aspect ratios and scaling are now handled properly, while menu videos no longer go out of sync with the audio. We have also touched up the subtitles; they utilize the new UI scaling to provide a much better experience.
HUD customization is now much improved; text, menu items and crosshairs now have different colors assigned to them, which can be freely adjusted (as can be the crosshair size). Additionally, the strafe/view roll can now be disabled, if the effect proves distracting to you.
Additionally, a Thief-like item glow has been added to interactables. This helps players understand at a glance which objects in a scene are interactive.
DukeEd Improvements
DukeEd saw a number of improvements from the initial DIO release as well. Playtesting maps from the Editor now properly places you in the map without issue, you are no longer frozen in place. There are new quick place actors added to the Right Click Context menu. And all new PNG support! Note: PNG works fully in-game and when importing however Previews within the Texture Browser may be broken.
There are also brand new Actor Classes available like Drinks, Suitcases that spawn Money and Snacks, and some re-activated 1999 Asset CD meshes that were marked under "Obsolete" previously.
Finally, the restoration finally uses raw mouse input. You can breathe easy — forced mouse acceleration and smoothing are a thing of the past.
That’s it for the major changes, but you can find the full list of fixes and changes in the changelog below.
If you're looking for something a little extra also check out our latest addition to the Screenshot Series!
Goodyness! This came out of nowhere! Awesome!!! Thank you guys so much. Downloading as I type.
OMG! You're back, WhiteDove! :D Hope you're doing good.
Hi there... I've actually never been gone. Constantly keeping an eye on the Duke community :) I am doing okay thank you.
Enjoy the update!
Sweet!
"Finally, the restoration finally uses raw mouse input. You can breathe easy — forced mouse acceleration and smoothing are a thing of the past."
Praise Jesus. Thanks guys.
Thanks so much. Good work!!!
Is there gonna be a third person view?, because now i found the reason of why get into the Duke Nukem lore
It is something we've talked about however we do not have anything set yet. We have been experimenting though
hey, you can already press F12 and do "Behindview 1" to switch to 3rd person view. Do "Behindview 0" to switch pack to 1st person view
Nice ! when will we have the chapter 2 ?
The next release is going to be early next year. They are working hard on this mod all the time.
I'm so excited for this mod and it's the most interesting out of the three projects related to dnf 2001.
I just voted for this mod. Nice work and WINE (32-bit) seem to run better with this update.