Deployment sequence (safe variant)
1. Download the DPArray. This tool allows you to download all needed packages and updates for all our mods, including this one. According to Applications development policy (ADP), DPArray is payments-free, ads-free, hidden-functionality-free and completely safe to use.
2. Start DPArray. Confirm your acquaintance with ADP if needed.
3.1. If you haven’t installed the mod before or have version older than 5.0, download the ESRM main package from the list of projects. Otherwise, skip this step.
3.2. If you already have (or will have after previous step) the mod version 5.0 or newer, download the ESRM update package.
4. Perform installation steps in suggested order.
Deployment sequence (default variant)
Download this mod archive, extract it into the empty directory and start randomaze.exe in the ESRM directory. In this case you should be able to manually check for mod updates and installation integrity. Only the archive linked here is the original one!
WARNING! This variant cannot protect your save files from becoming incompatible with the version of update
This is important
This mod is stand-alone! Therefore:
- Do not try to overwrite files of any other mod or the Steam installation.
- Do not try to replace the engine assembly, model files or other mod components with other files.
- It is recommended to preserve the default deployment path.
Our adaptation of the Xash FWGS engine for ES: Randomaze mod has specific features and entities. The mod will not work properly without them!
Actual updates log
Version 5.5 (awaiting implementation) - ???
Changes:
• In-section openable doors;
• Configurable water level;
• Water monsters?
• More textures and environment;
• More lighting levels
Version 5.4.1 - Randomizer and engine update
Changes:
• Fog command has been added to the engine console;
• Offline and online user guide have been updated
Version 5.4 - Randomizer and engine update
Changes:
• Randomizer: implemented the fog density parameter;
• Randomizer: implemented the secondary exit button;
• Engine: the distance of visibility for enemies now depends on the fog intensity;
• Randomizer: barnackles can now be enabled when the randomization of floors quantity is checked;
• Randomizer: added large echo for two-floors maps;
• Randomizer: ceiling-oriented turrets are now available on two-floor maps;
• Randomizer: the settings storage has been rewritten;
• Engine: fixed the missing texture for the axe in the manual weapon selecion menu
Older updates log you can find here