The A-STAR THEFT Story Remaster is well on its way, and today you can play the new prologue for yourself!
Chapter 2 is still being actively worked on, and we have some cool stuff to share! You can read more in this article!
We’re still working on Chapter 2, and we’re still building the test level for Chapter 2, but some stuff has come up that we’ll talk about here...
<p>Hello Artists!</p> <p>My team of professionals has created Store.steampowered.com</p> <p>We are now creating something even better in the FPS/RTS/Moba...
<p>I’m cedes and I’m looking for a writer or two, for my projects!</p> <p>By trade I’m a character artists with lots of ideas for games...
What is Mythic Realms- It is an RPG game similar to that of traditional tabletop games with one exception, the entire game is a Create your own based...
An introduction to Enfirus, a non-violent puzzle adventure game that tells the tale of two children in a world still recovering from the impact of warfare...
In which mist is touched-up; a sarcophagus is labelled and described; a king is named; changes are made to project-activity; and a hiatus is announced.
In which natural cavities and their blockage are depicted; a logogram is made; labels and descriptions are written for logograms; a mist-effect is added...
In which a texturing error is fixed; a line of graffiti is added; broken statuary is made and placed; identifying signs are set above tomb entrances...
We're looking to bring on a bunch of talented new developers for Cathnoquey, and we'd love to see what you've got!
A small summery of how I decided what content filled areas of Development Hell, or what content got cut.
In which a holiday is announced; a map is made; a new note is added; an informative page is written; a translation puzzle is implemented; new translation...
In which tables and their contents are detailed; a doorframe is made to fit its surroundings; interactions--some yet stubs--are added; a surrounding view...
Welcome to a small dev diary post about the quest and dialogue design in The Black Grimoire: Cursebreaker
<h2><span style="font-weight: 400;">Background:</span></h2> <p><span style="font-weight: 400;">Project W is an in-development story engine, (with optional...
In which puzzle-books are completed; post-puzzle responses are added; a collectible is moved, again; a lore-entry is integrated, and partially given art...
In which a clue-page is removed; in place of the clue-page, books are made convenient; some collectibles are moved, one behind an interaction; a collectible's...
Thinking you have to have the writing of your game all figured out the minute you start working on it is a mistake. Thinking ideas should just "come to...
In which the effect of level five's blob-light is worked upon; a new lore-entry is written; a musical instrument receives label and description; additional...
<p>Hello,</p> <p>My name is Cell, Project Director of The Esroniet modding team for Skyrim who are now in need of Writers to bring the spicy far east...
Esroniet has been working in the dark for a long while but we are now openly looking for new people to bring forth the far eastern isle. In terms of the...
<p>Hello everyone!</p> <p>I'm Nats482, leader of a mod project, that aims to recreate Yneslea in Creation Engine, using Uutak Mythos lore.</p> <p>We are...
"We all try to run from our past, either due to regrets or mistakes. But can you is the question, and if so...what happens once it catches up again?...
Welcome to world of Equia, a place filled with wonderful sights, a place of fantasy and magic. Old stories, and adventures to take. Equia is a world of...
Getting things in order to tell a good story can be tough, no matter how easy your other conceptualizing has been.
In which the language-text is (I think) finished; lore-art is added; a new lore-entry is written; level two sees some minor additions; my build-script...
In which the game's text is hidden; some lore is added; the target-points of conversation-tails are made more reliable; the demo may be a few weeks away...
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