Koi Musubi
Visual NovelAfter studying away in Taiwan, Shao-Tang finally comes back to his hometown of Nangan to be a receptionist at an inn for the summer where he works with...
Kirikiri is a scripting engine for the creation of visual novel games. It utilizes the KAG (KiriKiri Adventure Game System) framework and an object-oriented scripting language called TJS to simplify the development process. Initially released in 1998 by Japanese developer W.Dee, stable builds had been continuously developed until October 26, 2010 with the latest evaluation version being released on April 11, 2013. Due to a stagnation in development, the code has been forked and is now continued as KirikiriZ.
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After studying away in Taiwan, Shao-Tang finally comes back to his hometown of Nangan to be a receptionist at an inn for the summer where he works with...
This is the world created by God, everyone lives in peace under his rule. Here, God's Order is everywhere, you have to Obey the rules, or you will be...
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Fork of Xash3D engine that ported to many different platforms, such as Linux, *BSD, OS X, Haiku, Emscripten, Android and iOS. Allows play Half-Life out-of-the-box...
Open source, lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Created by developers, for developers...
The announced next gen Source engine in the making. A set of Source 2 tools for building new environments will ship with Half-Life: Alyx, enabling any...