The next part of the legendary strategy in the magic world favored by millions of gamers. The best series traditions combined with the new ideas and technologies will let you dissolve in the regenerated universe full of the mysterious power of magic and noble longing for the battle. Essential graphic standards will make the magic world more vivid, while new heroes and creatures will make your journey more fascinating.

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EDIT : RC19 was replaced with RC19b, a bug had disabled the windowed mode and caused crashes in campaign, also combat animation speed was reverted to vanilla (h55 is faster at max setting)

Today we release RC19, in this version a new level of tactical depth will be introduced by having the option to show the precise atb values of creatures in combat, the numbers can be switched on and off in the options menu. The combat camera also allows more pitch and zooming.

We are still planning to do our first H55 tournament. For this there will be 2 significant balance changes in this release to make competitive play less random and more skill-based. Hero initiative will be increased to 11 from 10 (notice that atb reset values and sorcery will therefore have lower numbers to keep them equal in strength). Luck and morale will increase dmg/atb by a little less, since they were still overpowered with all the additional items that increase/decrease them compared to vanilla. After the tournament we will evaluate if people prefer things to stay this way. Also heads-up: in this release artificer doesn't work on heroes that don't have the skill.

There will be a lot of balance improvements to the ARMG, additional army combinations, a bit less shooters, a bit more unguarded chests and for balancing reasons all wood and ore mines will always be generated with 2 piles next to them.

UI changes are also inbound that allow visualizing creature ATB values in combat, option to autosave before combat and borderless window mode configuration and making combat camera modifiable.

For us modders this is a a big technical update that allows new creatures to be added to the game by drag-and-drop in the usermods folder. this will however not have immediate in-game consequences, since new creatures are not included.

MMH5.5: Downloads

See our discord server to join growing online play community and access large database of compatible maps (most maps from maps4heroes.com have to be edited to work properly):

MMH5.5: Discord



k004

k004

Full Changes

UI enhancements

  • creatures atb value can be shown in combat UI (enabled in game options)
  • pre-combat autosave (enabled in game options)
  • borderless window mode (enabled in game options)
  • combat camera has extended pitch and zoom (customize with this guide)

New Creature Framework

Integrated seamlessly into the engine but no creatures are currently added. Submodders and content creators can now add new creatures by drag-drop in usermods folder. Please consider IDs from 180 to 249 reserved by MMH55 Team. Content creators please use IDs from 250 onwards!

Fixes

  • in Hotseat mode the red player could not access hero inventory on day 1
  • multiple bugs with heroes receiving mana on the adventure map
  • description errors for Vampirism, Blood Mistress, Gargoyles, Chosen of Sylanna, Coliseum, Power of Deflection and Haste, Kunyak specialization text
  • Sar Issus artifact set 2-piece mana bonus was 100% instead of 50% which is the correct value
  • Wheel of Fortune creature ability bug where visual effect was negative(red-) instead of positive(green+)
  • Retribution perk combat effect tooltip damage text calculation was not capped at 5 morale
  • Rage Of the Forest ability combat effect tooltip text showed -attack/+defense instead of +attack/-defense
  • Creature artifact guide was not updated to latest values (heath, attack, defense)
  • HoF campaign map "Negotiations": Game goes into a freeze when Freyda visits the Fortress castle to move the questline and any of the 3 Dragon guard stacks were already defeated
  • HoF campaign map "The Decoupling": End cutscene plays itself twice in a row
  • Scenario map "Thunder Cup": Initial Dialogue scene had Kunyak model swapped with Kujin
  • Scenario map "Temptations": game does end with victory after Markal is killed
  • 3x3 Chess mode: Garuna and Haggash wrongly represented by Quorog and Gorshak icons on the Jogwheel

Balance

  • heroes default initiative increased to 11 from 10. That change is followed by lowering the ATB resets below to adjust for the new hero initiative therefore they are not actually nerf:
    • for Sorcery decreased to 0.08/0.16/0.24 from 0.11/0.22/0.33
    • for skills and mass spells decreased to 0.24 from 0.33
    • for skills that were previously 0.15 are now 0.1
    • for Retaliation Strike perk decreased to 0.1 from 0.15
    • for Chain Attack perk decreased to 0.4 from 0.45
    • for Avenging Strike decreased to 0.2 from 0.3
    • for Spirit Link and Refresh rune are still 0.5

      k001
  • Luck bonus damage on positive trigger decreased from 66% to 50%.
  • Luck bonus damage on positive trigger with Critical Hit perk decreased from 83% to 66%.
  • Luck damage reduction on negative trigger decreased from 40% to 33%
  • Morale ATB reset on positive trigger decreased from 0.4 to 0.33
  • Morale ATB reset on negative trigger decreased to 0.75 from 0.7
  • Rune Of Battlerage reduces creature attack by 50%
  • Creature Artifacts no longer work if the leading hero does not have Artificer skill
  • Creature Artifacts now work also on Neutral units (so Arcane Phoenix can be equipped)
  • Arcane Ritual hero ability movement cost increased to 14/12/10 from 12/10/8
  • Consume Artifact hero ability now costs less atb (0.33) and heals twice more
  • Hypnotize spell duration scales less with Spellpower, but shattering is more effective
  • Summon Hive spell mana cost reduced from 20 to 12 and health scales better with Spellpower
  • Onslaught warcry mana cost reduced from 12 to 10 and attack scales better with hero level
  • Fear my Roar warcry mana cost increased from 15 to 18
  • Sacrifice Goblin(Sky/Earth daughters) creature ability attack/defense bonus increased from 1 to 2 but it no longer increases morale (was 1)
  • Channeling(High Druid) creature ability bonus Spellpower is cap based on hero Knowledge decreased to 66% from 100%
  • Stronghold Daughters Level 3 Rage SP bonus multiplier decreased to 2x from 2.5x
  • all Academy T6 have -10HP and all Academy T7 have +20HP
  • Rakshasa Ksatri: -6 maxdmg (still needs a strong nerf for PvP)
  • Rakshasa(unupgraded): +1 mindmg, -1 maxdmg (synced with Ksatri)
  • Treants animation speed increased by 80%
  • Venom(Foul Wyvern) creature ability damage per creature increased from 6 to 8
  • Wyverns(unupgraded): +5HP
  • Resurrect Allies(Angels) creature ability HP heal per creature reduced from 100 to 80.
  • Tazar hero starts with Vitality perk

k001

ARMG

  • More melee-only stacks and new combinations that didn't exist previously will be generated
  • unguarded chests density increased
  • Template 2p-ladder xl: Lowered difficulty of 3rd zone
Frax 3.0 [Master Update]

Frax 3.0 [Master Update]

Might & Magic Vv: Frax

New update for Frax. Mod that combines groundbreaking ultimates, abilities and improved visuals with the core H55 formula, to deliver a radically new...

Tactical Duel Map Update (April 2024)

Tactical Duel Map Update (April 2024)

Heroes 5 Tactical Duel Map

This version marks the next phase for the Duel Map development. More to come but for now it's time to release a playable version.

Frax 2.9 [Chaos Update]

Frax 2.9 [Chaos Update]

Might & Magic Vv: Frax

New update for Frax. Mod that combines groundbreaking ultimates and new abilities with the core H55 formula, to deliver a radically new spin on H5 gameplay...

Frax 2.7 [Translation Update]

Frax 2.7 [Translation Update]

Might & Magic Vv: Frax

New update for Frax. Mod that combines groundbreaking ultimates and new abilities with the core H55 formula, to deliver a radically new spin on H5 gameplay...

Add file RSS Related Files
MMH5.5: Reference Manual (RC19b)

MMH5.5: Reference Manual (RC19b)

Might & Magic: Heroes 5.5 Guide

Includes database update for RC19b and texts in English. Manual will be reuploaded as other languages are updated. Read the FAQ below.

Might & Magic: Heroes 5.5 (RC19b)

Might & Magic: Heroes 5.5 (RC19b)

Might & Magic: Heroes 5.5 Full Version 2 comments

Latest and by far best version, includes ALL campaigns from original game and expansions. Uninstall any earlier version with the mod's uninstaller.

Duel Map Turncoat Edition!

Duel Map Turncoat Edition!

Heroes 5 Tactical Duel Map Full Version

Special tourney incoming! All units have Treachery and will switch sides when they drop below 25%. One rule, be the last man standing!

Tactical Duel Map [06-05-24]

Tactical Duel Map [06-05-24]

Heroes 5 Tactical Duel Map Full Version

[Updated: 06/05/24] Happy Easter everyone! Here's a small update, have fun.

Frax 3.1

Frax 3.1

Might & Magic Vv: Frax Full Version

Frax 3.0 brings improved visuals, new vault encounters, new tactical duel map, enhanced ARMG and more!

Frax 3.0

Frax 3.0

Might & Magic Vv: Frax Full Version 1 comment

Frax 3.0 brings improved visuals, new vault encounters, new tactical duel map, enhanced ARMG and more!

Post comment Comments  (0 - 10 of 12)
stalkerforever
stalkerforever - - 683 comments

When i install the 3.1 patch my HOMM5 TotE is still in 3.0. If i try reinstalling the patch it says its already patched. Help.

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Guest
Guest - - 692,002 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 692,002 comments

i think you should add easy mode, with normal im havng so much struggle to play

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FIN7
FIN7 - - 928 comments

I would really like if some on would make mod with battle songs and city as songs they were in HMM3......because that could be awesome. :)

Reply Good karma Bad karma+2 votes
Guest
Guest - - 692,002 comments

hvbho/yu'oy

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Sofiachan
Sofiachan - - 176 comments

go to Heroesofmightandmagic.com for mods

Reply Good karma Bad karma+6 votes
cheesewhiz9
cheesewhiz9 - - 10 comments

This game is awesome, though the later versions were much better with the addition of new factions, and upgrades.

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feillyne Staff
feillyne - - 5,816 comments

Yup, unit upgrades are astounding. Instead of just 2 types, you have 3. O.o

Reply Good karma+1 vote
Kalenov
Kalenov - - 300 comments

Well actually you haavee...

Orcs
Humans
Dwarves
'Dijin'
Elves
Dark Elves
Undead
Demons

<3 Expansions.

Reply Good karma Bad karma+3 votes
feillyne Staff
feillyne - - 5,816 comments

Types, meant unit upgrades, for example:
Gremlin, Gremlin Master, Gremlin Saboteur

Reply Good karma+2 votes
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