Escape from a castle occupied by enemy forces. Use your charm, strategy thinking and outsmart your enemy, while attempting to return home. Don’t get into soldiers’ field of view. Distract soldiers with decoys and move along.

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Hello, and welcome to our update.

We started by adding some cloth simulation to our game, it reacts to the player and the enemies, it is present in curtains and in the office flag, it will also be present, in some other assets in the future. Take a look!


Captura de ecr 2024 05 28 2310


Captura de ecr 2024 05 28 2311


The modeling of what was in our scope is now fully complete and you can expect to see it in a future post or go and have a sneak peak in our images section.

Moving on to the programming part, enemies can now "interpret" the "visual" information that they receive.

Captura de ecr 2024 05 28 2255


Keep in mind these are all placeholders.

Eventually the enemy will have alert states and actions to accompany those states.

If you want to see all of this in action you can:

Check out our Youtube.

Or just:

Check out our previous posts here.


We hope you have enjoyed this post and we hope to see you again soon.

Dev log 17. Major Alvega, more art

Dev log 17. Major Alvega, more art

News

Today we will show you some more art regarding our game, the map is now almost fully complete.

Dev Blog 16

Dev Blog 16

News

Some more updates about our game Major Alvega and its art and programming.

Dev Blog 15

Dev Blog 15

News

More updates regarding our game, Major Alvega´s art and programming!

Dev Blog 14

Dev Blog 14

News

Update on our game Major Alvega and its art and programming.

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