Escape from a castle occupied by enemy forces. Use your charm, strategy thinking and outsmart your enemy, while attempting to return home. Don’t get into soldiers’ field of view. Distract soldiers with decoys and move along.
Hello, and welcome to our update.
We started by adding some cloth simulation to our game, it reacts to the player and the enemies, it is present in curtains and in the office flag, it will also be present, in some other assets in the future. Take a look!
The modeling of what was in our scope is now fully complete and you can expect to see it in a future post or go and have a sneak peak in our images section.
Moving on to the programming part, enemies can now "interpret" the "visual" information that they receive.
Keep in mind these are all placeholders.
Eventually the enemy will have alert states and actions to accompany those states.
If you want to see all of this in action you can:
Check out our Youtube.
Or just:
Check out our previous posts here.
We hope you have enjoyed this post and we hope to see you again soon.
Today we will show you some more art regarding our game, the map is now almost fully complete.