Developed by Blizzard following the sucessful WarCraft series, Starcraft is undoubtably one of the most innovative and popular RTS games to hit the market. Introducing for the first time three races all completly unique yet perfectly balanced, this made for some fantastic gameplay with zergling rushes, to siege tank massacres.

With starcraft having such a cult following there are bountiful mods available from simplistic character changes to new scenarios, and challenges to face. The fact that Starcraft has been game of the year sums up just how good this game is, so crank it up if you are not already playing it!

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Welcome back, Cosmonarchs!

The Cosmonarch's Compass - May, Week 3


This week's devlog holds some very exciting developments, including the arrival of two new units, the resolution of common desyncs, the deployment of a bespoke networking alternative, and nifty new community features for our Discord server!

We'll also cover a lot of what next week will hold, with many new Cosmonarchs joining the forthcoming May Royal Invitational, and additions to the Protoss arsenal now in our sights.

As always, you are free to join us on Discord and pledge support on ko-fi if you enjoy Cosmonarchy. Onward!

This week's installment was written to the tune of Abiogenesis by Louigi Verona.



NEW UNITS: HYPNAGOGUE AND SASYRVOLETH

newunits 1

At long last, the Hypnagogue is here!


Welcome the latest Terran infantry unit, the Hypnagogue! This bad boy was supposed to be deployed months ago, but some technical issues regarding his custom ability blocked his development. Well, that's a problem for exactly zero more days -- he's currently available for testing on the Prerelease game build, and will see some audiovisual polish before this major update ships to Release.

The custom ability Through the Looking Glass teleports allies within 2 range to the target location, and has a maximum travel range of 6. This allows for cliff scaling and combat repositioning of even the most immobile Terran units, and we cannot wait to see what crazy strategies players come up with! The Hypnagogue is currently trainable at the Apothecary.

newunits 2

Somehow, a new Zerg unit also emerged... The Sasyrvoleth!


The other new unit to see deployment in the last week is the Zerg Sasyrvoleth, a utilitarian detector strain that grants lifesteal to all allied combatants within a modest 5 range. You can expect to see this flyer in tier 3, after the Zerg mutate an Axtoth Axis. This unit was originally commissioned (perhaps in jest?) by donator Lucifirius, but lead designer Pr0nogo saw an opportunity to fit in a new utility strain, and so thus came the Sasyrvoleth!


COMMUNITY FEATURES: CLANS, FLAGS, AND MAPS!

community1

The first step towards clan wars in Cosmonarchy!


With interest in Cosmonarchy continuing to snowball, and our active player list blossoming, clans have begun to take shape! It's still early-days, but our most active members have already signed up for the three presently-available clans, and have begun organizing matches against one another in what will undoubtedly turn into very memorable rivalries.

Currently, you must have three members in your clan to get a public listing, but that hasn't stopped the ambitious newcomer and clan leader HitEmUp from recruiting five others into Clan Oops - that's more than one recruit per day so far! Let's see how these develop...

community2

Patriotism! Fuck yeah!


With the increased communal activity, it seemed like a good idea to add roles for countries, and allow our playerbase to self-assign if they so desired. Discord's UI isn't great for this, but it's nothing we couldn't manage! If nothing else, this feature will be useful for organizing games based on timezones, and handling promotional material for competitive events, where knowing the country of origin for our competitors is helpful.

And no, we don't have Middle-East / Africa listed there... yet... Check back when we actually have community members from that neck of the woods!

community3

A few new maps have surfaced, courtesy of Cosmonarchy's community!


Relative newcomer JujiK has been cranking out 1v1 and 2v2 maps as of late, and we even played one of them during the most recent community event! Their most recent focus has been on a new 1v1 map, and it's quite heartening to see a fresh face jump straight into mapmaking.

More established names in The Shambler and Btyb haven't taken their foot off the gas, either, with the former working on a nonstandard 2-spawn layout and the latter adapting Dante's Peak into Cosmonarchy. So far, the results are quite promising, and we can't wait to reveal the map pool for our upcoming weekend event!


TECHNICALS: CROWNLINK, DESYNCS, AND ISCRIPT EXTENDER

technicals1 1

We have a Radmin alternative in place now, courtesy of Juniper!


This last week saw the deployment of CrownLink, a new connection method written by donator (and now, project contributor!) Juniper, with some assistance from lead programmer Veeq7 and contributor X405. Work on this utility is ongoing, but will eventually fully supplant Radmin, a network utility we have hitherto relied on as a LAN emulator.

CrownLink boasts improved performance over Radmin and even Blizzard's own Battle.net, and will prove to be as good as or better than ShieldBattery's Starcraft Remastered networking, in terms of turn rate / latency. A hearty thanks to Juniper for his work on this, as it represents a significant improvement for all multiplayer matches! Expect it to ship with fresh Cosmonarchy installations relatively soon.

technicals2 1

Desyncs are becoming less and less common thanks to this week's breakthroughs!


Following this past Saturday's for-fun event, dubbed 'Fraudarchy', Pr0nogo was able to use recent desync tracking added by Veeq7 to triage and resolve a significant contributor to game desyncs. Work by X405 has also begun on resolving replay breakages caused by faulty Blizzard code when many actions were serialized on the same frame. All in all, these changes will make Cosmonarchy more stable and competitive-ready, and we couldn't be more excited about them!

The few desyncs that do remain are best debugged by enabling log-randoms in your Cosmonarchy config, accessible through the Fraud Launcher. You can then submit the Sync Random and Critical logs to Pr0nogo for investigation. Shout out to our great community for their consistent reports!

technicals3

The iscript extender looms...


Through the combined efforts of X405, Veeq7, and Pr0nogo, the iscript extender - the largest blocker of the fourth race's development - has nearly been achieved. All necessary functions have been reverse-engineered, and all relevant code has been adapted to Cosmonarchy's environment. This means that we have entered into the bug-hunting phase, and will also need to write new logic for loading extra iscript files -- but we have never been closer to being rid of this longstanding limitation, and we cannot wait to show off some Askosi units!

Once the iscript extender is shipped, the next big ticket item will be the weapons.dat extender, allowing us to go from 255 entries to 65535 -- more than we'd ever need to complete the fourth race and all racial factions! We're a ways off from hitting that limit, but it will certainly be necessary for the Askosi, and it, too, will be achieved in time.


NEXT WEEK'S PREDICTIONS:

nwp1

The Unitary Union and more Protoss units are slated to arrive next week!


With the implementation of the Hypnagogue and the Sasyrvoleth in the rear-view mirror, time opens up to work on three new units for the Protoss, all being sourced from the forthcoming Unitary Union. This structure and its creations fill in some missing design space in the Robotics branch, allowing for a tech reshuffle for a few tier 2 and tier 4 units, and providing some much-needed crowd-control and anti-air options for the sublime race.

nwp2 2

The May Royal Invitational should be quite epic.


With May's Royal Invitational set to start this coming weekend, we are dead-set on deploying the remaining balance changes and ability reworks, putting to rest the lessons learned from Acropolis #1. This includes final adjustments to the Optecton and the two Scrapyard units, an overhaul of Reclamation, and the Mind Tyrant and Empress revisions.

With those balance adjustments taking center stage for this week's development, and more maps, clan battles, and competitive events coming in the near future, Cosmonarchy's community just keeps winning!

And that's not to mention that banger after banger shows up on the daily over at Pr0nogo's youtube channel! Here are some choice matches:

Until next time, Cosmonarchs!

closer 6

The Cosmonarch's Compass - May, Week 2

The Cosmonarch's Compass - May, Week 2

Cosmonarchy 1 comment

Acropolis #1 is over! Autophagy, the Zerg tutorial, is here! Read about the past week's developments for Cosmonarchy, and see a preview of what's to come...

The Cosmonarch's Compass - May, Week 1

The Cosmonarch's Compass - May, Week 1

Cosmonarchy

With the Zerg tutorial only days away, and a menagerie of visual upgrades ready to rock, Cosmonarchy's next update is shaping up to be incredibly exciting...

The Cosmonarch's Compass - April, Week 4

The Cosmonarch's Compass - April, Week 4

Cosmonarchy

Our competitive event continues in playoffs, the Zerg tutorial looms, and a menagerie of visual updates are here to be seen!

The Cosmonarch's Compass - April, Week 3

The Cosmonarch's Compass - April, Week 3

Cosmonarchy 2 comments

We've got more balance thoughts, more match recaps, and more Zerg tutorial progress to chronicle in this week's devlog!

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Post comment Comments  (0 - 10 of 134)
doitall
doitall - - 478 comments

I've been playing this on Android recently with ExaGear, IT'S AWESOME!! If you want to see this in action, as well as set it up on your own device, check out this video:

Youtube.com

Reply Good karma Bad karma+1 vote
foo_jam2002
foo_jam2002 - - 868 comments

If any of you were looking to relive or play for the first time Infoceptor's Warcraft III: Starcraft Total Conversion, check the mod page for the mod will come back after 2 decades of absence.

Reply Good karma Bad karma+3 votes
Redler_M_Schnyder
Redler_M_Schnyder - - 14 comments

Has anyone here experience lagging when playing this on Windows 10? This actually happens when you select a unit/building or during the victory/defeat interface where it displays the final score because of so many players. Is there a way to fix this?

Reply Good karma Bad karma+1 vote
CIS_Razorback
CIS_Razorback - - 319 comments

Please note that ALL StarCraft mods require version 1.16.1 or lower. Versions 1.18 and higher are NOT SUPPORTED for all StarCraft mods.

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cryptex1915
cryptex1915 - - 14 comments

how to install ? I dont understand??

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Immortal74ru
Immortal74ru - - 173 comments

Hello, I want to create my campaign and I have a question: How to make your character not changing old ones? For example I need a hero on Valkyrie...

Reply Good karma Bad karma+2 votes
CIS_Razorback
CIS_Razorback - - 319 comments

Guys! StarCraft Remastered will be out this summer.

Reply Good karma Bad karma+5 votes
george76
george76 - - 1,282 comments

i was wondering if anyone could help me fix this issue on empire wars 0.6

Moddb.com

more details in the pic description

any reply or pm would appreciated regarding this

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KYSXD
KYSXD - - 460 comments

Maybe if you could share the original files (the source) or if you ask to the original developers.

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nuketf
nuketf - - 387 comments

anyone alce see that there are 0 mods under the mod tab??

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feillyne Staff
feillyne - - 5,816 comments

There are 163 SC mods in the database.

You probably clicked a wrong platform filter like PS3 or Web or something else - there are no SC mods for any of those platforms, so it says there are 0 mods - and you see nothing.

You have to click the "HOME" platform at almost the topmost part of the page: Media.moddb.com

Reply Good karma+3 votes
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