A longer time period ago I was just a normal player like so many others like you. But now I'm a developer and mapper myself. I will update my modpage as often as possible. Should you speak german then make also sure to visit my website which is supporting a game named: Operation Flashpoint.

Comment History  (0 - 30 of 3,575)
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23-down - - 3,576 comments @ Military Duty : Operation Firestorm

Thank you Guest for your kind words. I had to use Google Translator to get to understand what you were writing. I'm happy you received my news well.

Good karma+1 vote
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23-down - - 3,576 comments @ Report One(2023-mini updated)

Sounds lovely. I just played through your 2 mods for the first time and I really had a hard time understanding the story plot. Not even knowing precisely whether it plays before hl1 or in some sort of parallel reality.

Either way I'm happy to see that you're working on an improved version of your classic mod. Right now I'm doing the exact same thing for my own mod.

I wish you best of luck and look forward to play the new version.
Just make sure to add a whole lot more npc scripting to your maps (cards) and don't forget about Audio throughout the mod. Most your maps (cards) were quiet except for guns blazing.

Good karma+1 vote
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23-down - - 3,576 comments @ Lambda01

This almost looks fullbright.

Don't forget to add actual light brushes throughout your levels.

Good karma+1 vote
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23-down - - 3,576 comments @ Lambda01

I'd place the door slightly inside the wall so that it looks like there's space between this hallway and actually going inwards towards another room. If that door is a real door the player can actually walk through having the door that close to the actual outer wall perimeter will also give visual errors while it opens. Try to avoid that.

Good karma+1 vote
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23-down - - 3,576 comments @ Lambda01

These 3 hev docking stations aren't precisely aligned to the room. Wouldn't it look better if they all shared the same distance to one another and to each wall?

Measure the distance of the back wall and divide it by 3 and place these docking stations accordingly. If the room is to small for it because the room itself isn't large enough then enhance it slightly till the 3 docking stations fit.

That being said find another texture for the walls and add more details to that room. For example by making 3 separate segments in height to apply different textures for that room.

1 Trim at the bottom. A middle and upper wall texture. Add proper some lights and give this room a neat atmosphere.

Good karma+1 vote
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23-down - - 3,576 comments @ 20240430190147 1

Align the texture of that fence.. The top segment has a misaligned texture and it should be red instead of partially invisible.

Good karma+1 vote
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23-down - - 3,576 comments @ 20240430190147 1

A rather simple hallway.. Add some more details to it.. Some pipes running along the walls. Some Vent lids etc.

Good karma+1 vote
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23-down - - 3,576 comments @ Lambda01

Not bad.. But do something with the ceiling. Even a simple vent running along up there might enhance the ceiling by a lot.

The support cables are not really touching the whole grid construct nor the ceiling, now are they?

Look how I did it here.
Media.moddb.com

So I suggest adding some extra holding mechanism where you place the holding cables onto. I also recommend changing the texture for them.

Good karma+1 vote
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23-down - - 3,576 comments @ Military Duty : Operation Firestorm

I will also remaster it. The lines will probably remain the same. For the Intro not sure yet. I may write an entirely newscript for the Intro seeing how the lines originated from Operation Flashpoint...

Good karma+1 vote
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23-down - - 3,576 comments @ Level design progress + pics

Not bad.. Eventually try adding some sort of support pillars up the ceiling. Or some wall pillars going all the way up the ceiling and also serving as some sort of room separator.

Good karma+1 vote
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23-down - - 3,576 comments @ Power Generator Control

See if you can add some more details to the ceiling. I do like the colors in this screen.

Good karma+1 vote
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23-down - - 3,576 comments @ HEV suit pick-up point

The benches are a bit large other than that it looks ok.. Try to add proper frames around the windows. That being said the walls are they to thick. Gives a negative impact upon the windows. Or have you ever seen a window you look through that's like half a meter thick?

Good karma+1 vote
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23-down - - 3,576 comments @ Image 6

Lovely work. Also that bunker complex to the left looks great as well.

Good karma+1 vote
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23-down - - 3,576 comments @ LevelPROMO25

Fantastic work. The level of detail is lovely and the lightning soothing, good atmo.

Good karma+1 vote
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23-down - - 3,576 comments @ Chapter "Welcome Again" Office Complex

indeed it does. good work.

Good karma+2 votes
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23-down - - 3,576 comments @ Alternative HECU HD models V1.1

You would just have to add the mesh as new subgroup to an existing romka grunt.. Make the romka bones parent of your head meshes... In the old days I enhanced some regular HD faces to become romka heads with working eye movement. You would just need to add the eyes and eye lids onto your face mesh and make a minor hole where your current eyes are. I believe in my case I just moved em a bit in front of the actual textured eyes of the specific main head mesh. It worked rather good back then but I can't remember how exactly I did it.

This might explain it:

The303.org

Good karma+2 votes
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23-down - - 3,576 comments @ Alternative HECU HD models V1.1

Congrats on releasing them @ Half-Dead lovely execution. Would be lovely if you could add interactive heads for them based upon romka model grunts. (moving eyes)

Good karma+2 votes
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23-down - - 3,576 comments @ Image 2

Not bad but why don't you consider using the real Osprey model instead?

Good karma+1 vote
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23-down - - 3,576 comments @ fubar

Add some more details to this hallway. I get that you wish to maintain the visual aspect of original hl1. But this is over the top sorta.

Good karma+1 vote
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23-down - - 3,576 comments @ fubar

I'd still lower the ceiling PsyWarVeteran is right.

Good karma+1 vote
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23-down - - 3,576 comments @ Final map progress

Wow first time I'm seeing such a high quality map from you. While the majority are just some prefabs thrown in. It never the less has some great vibe and architecture to it. Fantastic work.

Good karma+3 votes
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23-down - - 3,576 comments @ Black Mesa: Military Version 2024 RELEASED!

Odd. I tried noclip before asking the question here.. No map change happened for me on that place.

Good karma+1 vote
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23-down - - 3,576 comments @ Black Mesa: Military Version 2024 RELEASED!

Where exactly does the mod end? I encountered the Black Ops and finished off the sniper inside that tower and unlocked the huge Gate. Is that where the mod ends as it's unfinished?

Fantastic make on the remastered maps. I enjoyed em immensely and the voice acting was fairly well made as well. Little light on Story dialogs in general but good none the less.

Good karma+1 vote
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23-down - - 3,576 comments @ Chapter 5: Focal Point - LambdaGeneration Interview

Fantastic interview. The shown stuff was truly epic indeed.

Good karma+4 votes
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23-down - - 3,576 comments @ Half-Life: System Error (Rover the Dog scene)

:D Very nice. Reminds me of that cat mod. A pity it never got released other than that alpha demo.

Good karma+2 votes
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23-down - - 3,576 comments @ Image 2

Lovely work.

Good karma+1 vote
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23-down - - 3,576 comments @ Military Duty : Operation Firestorm

Thanks guys..

And we have a winner /TheWolf :)

Good karma+2 votes
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23-down - - 3,576 comments @ Military Duty

harembomber2000 Thank you. I'm honored you'd be happy to know that I've finally returned work on my mod and this time for real. I'm using featureful SDK which is literally for most parts the same code that Field Intensity uses by the same devs.

I've already built my first real new map since 2016 and it's gorgeous. Expect new monsters, new skins of monsters and for most new high quality voice acting.

Good karma+2 votes
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23-down - - 3,576 comments @ Focal Point

Mh, that wants me to travel to the amazon-as regions right now. Fantastic work!

Good karma+1 vote
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23-down - - 3,576 comments @ Focal Point

This is truly magnificent! Outstanding work guys. :)

Good karma+2 votes