Note: Copy over your eduke32.cfg file from your previous install to port over any perks that you earned into this new version.
Version 3.14 of Alien Armageddon, an overhaul and huge expansion for Duke Nukem 3D. This version includes the new episode Space Gladiators, in addition to all of the content from previous versions. See full description for changelog from earlier versions.
Duke Nukem IS alive, and he’s fighting as a space gladiator on Varanos, the alien homeworld.
![Gladiators Poster AA3posterMarch6 reduced]()
Bombshell is playable, too – some even say she has a better arsenal than Duke's. And yes, it’s the same alien empire that invaded L.A. back in the day, now led by the maniacal Emperor Braccus. If our heroes lose a single match in Fragathon 96 (that’s the tournament) the aliens will return to Earth in full force and we will all be enslaved.
![pic2]()
To win Fragathon, you'll need to win games of Deathmatch, Capture the Flag, Control, and Survival. In between matches, you can buy upgrades to your weapons and other equipment with your winnings and explore the Gladitorium where you will meet many new NPCs. Rise through the rankings until you… reach the climax of the story, which we won’t spoil for you.
![screen3]()
![screen4]()
![duke0006]()
Alien Armageddon: Space Gladiators also includes all of the previous content, but with a year worth of improvements. You just need the data file from the base game of Duke Nukem: 3D to install, and with this mod you get two all-new episodes, two of the old expansions (improved for AA), and loads of other content, including new and improved weapons, enemies, effects and features.
Version 3.14 changelog (lists all changes since 3.00)
3.14
-Damn I'm Good difficulty fixed and reworked. Monsters no longer respawn, but the entire game on DIG is 33% faster except for some player physics, and enemies do more damage to the player
-Fixed music tracks playing in the wrong order in DC levels
-Fixed protector drones appearing oversized before resizing
-fixed bug where player was rewarded the portable vendor for completing any VR level
-Bombshell and Duke bots can no longer take fall damage (they will still make pained sounds if falling a large distance but no damage)
-add some replacement upscaled tiles with working fullbright pixels
3.13
Features:
-Added new vendor page for perks (unlocked upon completing Space gladiators with portable vendor upgrade)
-New progressive randomized mode for playing all the older episodes (unlocked with portable vendor upgrade)
-Added decent looking sprite for some of the laser effects for classic renderer
-allow classic renderer now in menu selection
Rebalancing:
-Mando Phett will start using invisibility earlier in the match and he can now deploy turrets when dodging
-several of the maps updated to make them more challenging: removed some allied snipers from edelheim, changed/added enemies in MCTF, Space Command and Dungeon
-gave turret a small health buff (from 60 to 70)
-Fixes a bug where the player can become immune to projectiles after getting interrupted during a slide kick. The same bug would also cause enemies to stop shooting at the player
-Fixes a rare bug where you can lose a survival match upon killing the final enemy
-Fixes a bug where when playing solo, actual prices for shields are not those listed
-Changes one of the random spawns (the giant robot) so that it is a smaller version that will fit into the levels better
-Fixes a bug where the player will always pick up the pistol, even if pistol ammo is already full
-Fixes the censored tiles folder to be consistent with latest updates
-Fixes bug where pressing altfire on Bombshell's devastator would cause it to flash even if she doesn't have the sticky bomb upgrade
3.10
-Credits ending before the final lines which remind player of the portable vendor should be fixed now
-prevent bot from entering areas the player has not gone into yet in singleplayer (to prevent player from getting into bad spots when character swapping)
-looping saber sound if held during dialog should be fixed
-prevent certain game sounds from continuing during match bonus screens
-fixed sparking sound definition error
-added failsafe to prevent possibility of littlebigmen from ending level early in alien city
-fixed new sentry bug which could cause elevator to activate prematurely in Illegal Alien
-Fixed turret bug which would cause turret to fire rockets at the player when it was done shooting at enemies
-fixed bug where you could cheat revive by selecting reset and then opting out by not loading your save
-fixed bug with multiarrows on Bombshell when switching back from Duke with bow selected
-fixed skybox in AMC pleaser
-fixed bug where mechbrain proximity damage still happened when it was shrunk
-protector drones set to pal 0 in maps will now actually be the correct brown pal
Other:
-added flags to most of the gamearrays so that they use less memory
-atomic shotty pump frame goes down lower
3.00 Changelog
-Added Space Gladiators episode
-various other additions and changes from a year of development, too many to list
Whenever I start the mod (v. 3.14),the message log gives an error about a missing 15062.png file ("tilefromtexture" folder), which was present in the previous version. Was it removed by accident or it is intentional?
The error message is harmless. There is not supposed to be any 15062.png in the game. The definition line which tries to load the nonexisting file is the actual error, and because the file doesn't exist, it causes no issue.
Ah, ok, cool then. Thank you!
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Great mod they have created, it is without a doubt the most outstanding mod there is for the Duke Nukem 3D. By the way, it would be possible that they can make a 32bits eduke.exe. Anyway, thanks for the mod.
There's a working 32-bit in here: Dukeworld.com
Thank you to answer and I regret not having thanked you for your help earlier. Good luck with the mod, it really is one of the best.
I downloaded "eduke32_win32_20200407-8813-Ofe5c5958" from there and I dropped the contents into the folder. The game ran but it was sluggish and the textures not loading correctly. Some of the weapons were not appearing when I selected them. Instead I would see a black box.And the map was darker than its suppose to be with lines on curbs and buildings like I was in a Tron movie.
Truly a amazing mod! You guy's did such a great job revitalizing a already great classic FPS! Also I would like to know if its possible to actually increase the chances of new enemies appearing in classic map's or is it just a set value?
I'm getting the error "Error compiling CON files" when trying to load Alien Armageddon
Its more than likely because you are running a 32 bit operationg system like I am. The eduke.exe that is in the game folder is for 64 bit systems.
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So when i try to open the mod with eduke32.exe I get an error "Errors found in EDUKE.CON do you want to use the internal defaults" when i press yes i get this error message I.imgur.com
here's what the message log looks like I.imgur.com
Did you copy the duke3d.grp into the folder?
ya i even put one in the mod folder for good measure
I.imgur.com
so what do you think?
Eduke32 is either not finding your DUKE3D.GRP or not recognizing it. It should be about 43MB in size, and that file should be at exactly the same folder level as your .exe
Hey i found the problem, i was trying to open it the way duke nukem mods are normally opened through eduke32.exe and selecting the mod in "custom game content directory:". I checked again and i see the mod comes with its own eduke_64bit.exe. I can play it now :)
Hey i have a suggestion. Please replace the generic shotgun with a spas-12 or the one that the super pig cop is carrying (shotgun with a drum magazine).
Are you done working on Alien Armageddon?