Demo EE Mod Reforged 0.6
Trainer 1 commentA preview of the mod, obviously many things need to be balanced As far as I've tested it runs on any version of EE AOC, if you have any problems write...
With realistic graphics sizes, various costs and attributes changed or improved; Empire Earth Reforged Mod invites you to live a game experience totally different from what we saw in 2001. Applicable to the EE Art of the Conquest(ANY VERSION) If you are pending, from time to time the new changes are announced and deleted. If you want to talk personally, find me in the discord of the oldest comment.
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A preview of the mod, obviously many things need to be balanced As far as I've tested it runs on any version of EE AOC, if you have any problems write...
A preview of the mod, obviously many things need to be balanced As far as I've tested it runs on any version of EE AOC, if you have any problems write...
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The demo 0.6 is ready
Both below where it is downloaded and in the file you will download are the instructions, bon appetit.
The Language.dll file has been left in the package in case you want to see some changed names.
PD: The detail of the drones is not yet implemented here
The "drones" will no longer attack like helicopters, but will have the same function as the Goliath tank but will have different characteristics:
- 7 vision (the average is 14)
- Stealth up to 5 spaces.
*The Goliath is not stealthy, but it has competent vision.
*So you can use drones for stealthy demolition or as a spy, although there is a big difference in vision with this one.
NEWS:
- Radioman skill cooldown time doubled.
- Units will be able to pass through the forest again
- Since the antinuclear bunker fulfills the same function as the fortress , it will be invulnerable to everything, but its use will only be available in the scenario editor.
- Cargo truck passively heals in a small area.
-For the new attack dynamics of the AT Fighter, the Typhon graphic was exchanged for the Dauntless.
- New units available:
*Staff vehicle: Fast transport for 3 units.
*Ranger: Bresden hero Graphic, an alternative to the SS COMMAND, longer training time, same cost, but stronger.
*Paratrooper: Stealth unit with building demolition ability.
RECOVERY RATE/SEC:
TR: Recovery rate, AR: area
Medic, hero: 2 TR,3 AR
Priest, tent, church: 1 TR,4 AR
Hospital: 2 TR,6 AR--3 TR,8 AR--4 TR,10 AR--5 TR,12 AR--6 TR,14 AR
Engineer (tanks only): 2 TR,4 AR
Tank factory (only tanks): 5 TR,8 AR
Dock: 6 TR,8 AR--8 TR,10 AR--10 TR,12 AR--13 TR,14 AR
Naval Shipyard: 10 TR,12 AR--11 TR,14 AR
Space Dock (maybe you change it): *10 TR,12 AR--12 TR,14 AR
Fishing Boats(only ships): 1TR,6 AR
An estimate of the cost-combat for some units vs basic soldiers of their time to have some notion of what is coming:
C= cost , V= wins against
Tower C 20 , V 16-28(maybe you change it)
Cavalry C 2 , V 2
Bazooka C 3 , V 2
Flamethrower C 5 , V 6-10
Tank C 10-14 , V 4-¿Infinite?
Machine Gun C 4 , V 4-8
Fighter plane C 4 , V 3-6 (maybe it will change)
Sniper C 4 , V 1-¿Infinite?
Hero C 10 , V 8-12
Sampson C 15 , V 12-18
Another detail is that almost everything will cost cheap in prehistory and the price will gradually increase, the citizens will cost less, they will repair slower, they will collect slower, they will have capacity for 20 units of resources per extraction.
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Some details that I like the most are:
- Semi-invisible morter and submarine.
- Most land units do not attack walls.
*Limited units such as: Ships, artillery and battering rams of all types, engineers, tanks, elephants of war and bazookas, etc
(avoid playing walls against the AI).
- The houses give 5 population.
- Improved flight and combat for airplanes, the heinkel simulates a Stuka (without the characteristic sound for now)
- Closer formations for the units.
- Age of Empires 3 style artillery
- Engineers attack buildings.
- New buildings available: lighthouse, spy center.
- New units available: Spy, Agincourt Warship, Standard Bearer, Parachute Plane, Radioman.
- Transport capacity in air balloons and increased in cargo trucks
- How to forget the Sanson, an elite unit, slow, attacks both buildings and units.
And more, but those are the ones people will notice first.
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If you are pending, from time to time the new changes are announced and deleted
I am working the mod with the DB Editor, the link if you want to take a look:
Github.com.
The mod will be for the Empire Earth Art of the Conquest.
If you are going to download and use this, read the instructions carefully, it may create incompatibilities if not used correctly. In case of emergency, just delete the contents of the DB folder that you are supposed to create first to start modifying. This is more for creating MODS than for simple custom scenarios (BEWARE).
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MY CHANNEL OF YOUTUBE:
This is my current channel
Youtube.com
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If you don't know my personalized WW2 campaign here is the link
Moddb.com
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Here are the links to the EE Reborn project:
Moddb.com
The Reborn project discord link(english):
Discord.com
It is appreciated that there are people who take their time to bring us this material (it is not my content, credits to its authors: Atlasfield, Philla, Zocker and Fortuking), the Reborn project is still in production, so I will advance with the available content. Project Reborn covers things like new textures, new units, improved AI, more accessible multiplayer, and more.
Keep in mind that certain MODELS or TEXTURES that I will present in photos or videos were not made by me, it is only content from the Reborn Proyect that I already had installed and it does not affect the gameplay.
If you are patient you will find an installation tutorial when this mod is finished, those packages have instruction, so great if you understand it.
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Hablo español, solo uso traductor para los mensajes ಠ◡ಠ