[Installation method] 1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name 2.Copy all the files and Folder to the game directory (Note: You need a working ZH1.04 as a carrier!NOT any version for Continue Mod as a carrier!) How to play Navy mode? First you need to choose a map with the suffix of [naval battle],Then train the ShipyardMCV in the war factory(All generals can build it),Take the MCV to sea for deployment.
[Installation method]
1.Delete the Data folder(Zero HourV1.04),Or simply copy all files to the game directory and replace the files with the same name
2.Copy all the files and Folder to the game directory (Note: You need a working ZH1.04 as a carrier!NOT any version for Continue Mod as a carrier!)
How to play Navy mode?
First you need to choose a map with the suffix of [naval battle],Then train the ShipyardMCV in the war factory(All generals can build it),Take the MCV to sea for deployment.
Continue DiscordLink: Discord.gg
CONTINUE Version:3.51 Updata
1.Ka52 can't be built when Airfield is full,Now Fixed
2.LandForce generals can now upgrade their T90 machine guns
3.Now Russian Airborne Tanks Not Lose Health
4.Fixed Russian SupplyTruck Wrong reporting sound,When It Supply End
6.S400(RocketG) Now can respond to long-range missiles upgrade
7.Fixed the Housecolor errors with USA Tanker Truck
8.Conscript can now switch between machine guns, smoke bullets, and rubber bullets
9.Stinger Soldier:VisionRange 400 change to 275,ShroudClearingRange 400 change to 300
10.Fixed of some text errors
11.Some vehicles battle drone upgraded for USA,their positions have been fixed
12.Fixed the GLA06 GLA08 maps errors
CONTINUE Version:3.52 Updata
1.Now The Tank Generals J10 model modification,Fixed the issue of weapon attack target errors
2.Bug fix for Russian Generals power white phosphorus bomb bombing not entering countdown
3.Apocalypse Tank health increased from 800 to 900
4.Fixed The Russian BMP Track animation error correction
5.The energy demand has been reduced from 3 to 2 for SAM, and the cost has been reduced from 900 to 800
6.Russian MiG AirStrike cooldown reduced from 6:00 to 4:00
7.The cost of Tunguska and Shilka has been reduced from 700 to 600
8.Flanker,Black Widow and Apache no longer have buttons to guard the Air
9.The cost of T54 Tank has been reduced from 900 to 800
10.Fixed the issue of AI units lagging in a six playper maps
11.Multiple white phosphorus vehicles attacking the target together can now trigger a white phosphorus flame storm
12.Russian smoke grenades now deal minor damage to surrounding enemies. T90 tank smoke grenades attack together with shells, but the countdown is longer
13.Laser Apache weapon damage/upgraded weapon damage increased from 50/60 to 60/72
14.S400 and Red Flag no longer have buttons to guard the ground
15.Air Force Generals: Aircraft Carrier Strike Damage Increased by 30%
16.Russian General Powers Attack Drone Health increased from 400/600/800 to 600/800/1000
17.The cost/training time of the Russian Flanker jet has been reduced from 1200/15 seconds to 1000/12 seconds (Landf Generals have been reduced from 1400/15 seconds to 1200/12 seconds)
18.The cost/training time of American Black Widow fighter jets has been reduced from 1200/15 seconds to 1000/12 seconds (Air Force Generals have been reduced from 1100/16 seconds to 900/12 seconds)
19.Kamovka:Reduced from Health 300 to 270
20.Fixed The Russian SentryTower Weapon Damage Too Low,Now it's normal damage
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Hello developers of this mod, I would like to ask you to lower the complexity of General ironside because he simply creates tanks and that's it and doesn't even stop, I can't attack and defend the base at the same time
good afternoon, what should I do if I get a technical difficulties error?