A Fallout 3 and New Vegas mod that greatly improves the user interface without compromising the original style.

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Pip-Boy button alignment (solved) (Games : Fallout: New Vegas : Mods : Vanilla UI Plus : Forum : Support & Feedback : Pip-Boy button alignment (solved)) Post Reply
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May 7 2024 Anchor

Well I can't figure out how to 'move' the Repair Button and Mod button below the Cancel button when both or all three are available within the menus.

Any help with that?

As of right now, Repair Button is hiding underneath the X)Cancel button within the pipboy. If I could buffer down the Repair button/Maintain Button and the Mod button a bit underneath the Cancel button.

I do use yUI, Sorting, Catergories FULL, vuiplus wasd compatible fix.

I guess I could ask on moddb(here I am). I have looked in all the xml files. Only found spacing buffers and align. (20/15 and &right; aligned) but that doesnt do me anything as it's just buffers and not where to put it.

Lite version of ySI doesn't have the problem as of you don't repair food/aid/misc stuff.

Thanks in advance.

May 8 2024 Anchor

Take a look at this example on IM_DropButton:

<_y>
	<copy src="sibling(IM_EquipButton)" trait="y"/>
	<add>
		<copy src="sibling(IM_EquipButton)" trait="height"/>
		<onlyif src="sibling(IM_EquipButton)" trait="visible"/>
	</add>
</_y>

It means that the Drop Button is placed right under the Equip Button.

That's how you'll move buttons.

But you might regret that because these buttons have specific IDs and you might break some keyboard or controller navigation.

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