Warcraft Total War is a total conversion mod for Medieval II Total War. Our goal is to bring the Warcraft universe into a Total War game. This mod will feature epic battles with units from the Warcraft universe and a new campaign that will cover the events of the Third War and beyond.

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Report RSS New Human mercs - Dalaran Archmagi, Dalaran Magi & Water Elementals (view original)
New Human mercs - Dalaran Archmagi, Dalaran Magi & Water Elementals
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Description

The Scarlet Crusade has access to the Argent Dawn Mercenaries at their starting area in Northrend, Scarlet Fleet's Holdout, they are also available in the former lands of Lordaeron, and they also have access to the Sword and Board Mercenary Companies from the same areas and others.

All the human factions have access to these mercs.

The Wildhammer Dwarves are available from the Theramore human lands, and from the Khaz'Modan dwarven lands - including the Gnome Mechwarriors.

The Elven Rangers are available to all the Humans from the Theramore lands, and to the Humans and some others from the Elven lands - if the undead hires Elven Rangers they do have undead skins.

In addition to the above, the Humans including the Alliance of Lordaeron now have access to eagles from the Theramore human lands, and Dalaran Archmagi, Dalaran magi (Mages) and Water Elementals in the Lordaeron lands, Theramore lands and from the Scarlet Fleet's Holdout. They're also available in the region of Nethergarde Keep near Stormwind.

The Vrykul mercenaries are available to all the human factions in the Vrykul Northrend areas.

And finally the Draenei Mercs are available from the Furbolg areas of Kalimdor - including the Azuremyst Isle.

PS: Mercenares are shared between religions, not between factions, and as all the humans share the light-religion they also will share all the mercenaries - so I couldn't prevent the Scarlet Crusade from having the Dwarves, Elves, Vrykul, Gnomes, Draenei as mercs, unless I also prevented the others.