Tag "darkplaces"  (0 - 30 of 181)
vpQuake3x64 iqm

vpQuake3x64 iqm

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Support for .iqm .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the...

Zircon Beta Release #56 🔥 (Win64 binary, source)

Zircon Beta Release #56 🔥 (Win64 binary, source)

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Shift + Page Up / Shift + Page Down scroll the console up/down by 1 line at a time to more fine-tuned scrolling in the console. "objmodelsplit" can separate...

Zircon Beta Release #55 (Win64 binary, source)

Zircon Beta Release #55 (Win64 binary, source)

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Several different "under the hood" DarkPlaces engine fixes discovered while examining Quake 1.5 and gamedir changing. Gamedir change and disconnect performs...

Quake 1.5 Public Beta + All Patches JPEG Version (V2)

Quake 1.5 Public Beta + All Patches JPEG Version (V2)

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This is a JPEG version of Quake 1.5 with all patches plus the QuakeC source code. The .bat was modified to use the faster, nicer mouse-driven Zircon Engine...

Travail HD texture pack - jakub's take (JPEG)

Travail HD texture pack - jakub's take (JPEG)

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JPEG version of Travail HD texture pack by jakub. For use with Zircon engine or DarkPlaces. Place .pk3 in quake \ travail folder. The original .tga set...

Zircon Beta Release #54 (Win64 binary, source)

Zircon Beta Release #54 (Win64 binary, source)

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Tomb of Thunder v_cshift issue that results in all black screen that never clears has been eliminated (this bug likely affects every DarkPlaces going...

Quake 1.5 Public Beta + All Patches JPEG Version

Quake 1.5 Public Beta + All Patches JPEG Version

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Please use Version #2 linked in full details: This is a JPEG version of Quake 1.5 with all patches plus the QuakeC source code. The .bat was modified...

Quake Rivarez Ed v1 0 1 Zircon JPEG Baker

Quake Rivarez Ed v1 0 1 Zircon JPEG Baker

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Rivarez Edition with smaller JPEG footprint and using Zircon Engine with the .bat files, the JPEG files support alpha channel via a rarely used DarkPlaces...

Zircon Beta Release #53 (Win64 binary, source)

Zircon Beta Release #53 (Win64 binary, source)

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"jpegsplit" (command to bulk convert all textures in a folder to jpg) acts on png images in addition to tga. "devinfo" displays more detailed information...

Zircon Beta Release #52 (Win64 binary, source)

Zircon Beta Release #52 (Win64 binary, source)

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Maps menu will show screenshots of maps, however, Quake 1 maps do not have levelshots\e1m1.jpg. Type "levelshot_maps_all" and Zircon will screenshot all...

Zircon Beta Release #51 (Win64 binary, source)

Zircon Beta Release #51 (Win64 binary, source)

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Q3 maps in the maps menu will load the levelshots \ mapname.tga and display it. Maps menu no longer automatically refreshes each time it is entered (DarkPlaces...

(JPEG) Test Mat2 Dp - By GremlinForester

(JPEG) Test Mat2 Dp - By GremlinForester

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Baker: Made a jpeg-ized version of this (114 MB -> 29 MB) as a test. Seems pretty solid. This is a JPEG version of the highly talented author's TGA version...

Zircon Beta Release #50 🔥 (Win64 + Linux binaries, source)

Zircon Beta Release #50 🔥 (Win64 + Linux binaries, source)

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"devinfo" command, first usage of Zircon user-interface upgrades to come. SMEJ2 bug-fix that affects any DarkPlaces-based engine. Cvar system upgrades...

"Baker UI" - The Road To An Elite User Interface

"Baker UI" - The Road To An Elite User Interface

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A discussion of optional user interface capability and the road to come for Zircon.

Zircon Beta engine source 20240511 WIP

Zircon Beta engine source 20240511 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240509 WIP

Zircon Beta engine source 20240509 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240506 WIP

Zircon Beta engine source 20240506 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240505 WIP

Zircon Beta engine source 20240505 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240503 WIP

Zircon Beta engine source 20240503 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240501 WIP

Zircon Beta engine source 20240501 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240429 WIP

Zircon Beta engine source 20240429 WIP

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Work in progress source code for a future release with optional user-interface capabilities in-progress.

Zircon Beta engine source 20240427 WIP

Zircon Beta engine source 20240427 WIP

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Largely completed source code for a future release. Amongst changes: "SMEJ2" single player startup fix resolving sometimes "solid cobwebs". Detection/handling...

smokey lit sprite

smokey lit sprite

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This is a smokey lit sprite for engine testing. DarkPlaces supports sprites that are lit by light sources instead of being fullbright. To make a sprite...

Feral Mod

Feral Mod

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This is the Feral Mod, version unknown. See full description for archive.org web site cache. This mod uses CSQC to allow the player to swing a key, the...

Travail HD texture pack - jakub's take (Mirror)

Travail HD texture pack - jakub's take (Mirror)

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1200 high definition textures for Travail Quake and Grendel's Keep, for use with DarkPlaces or Zircon.

Zircon Beta Release #49 (Win64 binary, source)

Zircon Beta Release #49 (Win64 binary, source)

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Console text selection with mouse, press CTRL-C afterwards to copy to clipboard. More in readme.

Zircon Beta Release #48 (Win64 binary, source)

Zircon Beta Release #48 (Win64 binary, source)

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gl_texturemode is the menu. ALT-ENTER fullscreen/windowed mode timer removed (it used to make you wait a second after map change) -- it not appear this...

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

Rain/Sprinklers - DarkPlaces Materials Test Map By GremlinForester

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Rain and sprinkers effects in a materials test map showcasing some material effects that are possible in the DarkPlaces engine. Download the map (.pk3...

Test Mat2 Dp - By GremlinForester

Test Mat2 Dp - By GremlinForester

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A very high effects test map showcasing effects in DarkPlaces. Place this in quake id1 folder and do "map test_mat2_dp". If using Zircon engine, recommended...

Zircon Beta Release #47 (Win64 + Linux binaries, source)

Zircon Beta Release #47 (Win64 + Linux binaries, source)

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Quake Combat+/Quake 1.5 issue with crash resolved -- Quake Combat+/Quake 1.5 perform autosaves very early in level load, Zircon was accessing rendering...

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