Tag "Dev Diary"  (0 - 30 of 34,854)
Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

News

Some enemies drop rare items when they are killed.

1.4.1 is Released

1.4.1 is Released

News

Republic at War 1.4.1 is now live. This patch addresses many issues pointed out by the community.

The Survive Update - 1.3.0 Released

The Survive Update - 1.3.0 Released

News

Version 1.3.0 is now here with new Game Mode, Weapons, Upgrades, Achievements and more! Starting off with a special 35% Sale on Steam.

Forgotten Skies Demo will arrive soon

Forgotten Skies Demo will arrive soon

News

We are pleased to announce that in conjunction with the upcoming release of Forgotten Skies, a free demo version of the game will soon be available on...

#6 - Outlawed Steel - DevLog

#6 - Outlawed Steel - DevLog

News

Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some final concepts as well as the narrative...

Somber Home DevLog #7 - User Interface

Somber Home DevLog #7 - User Interface

News

Hello, everyone! We're showing you the interface for our game. We've decided on the color palette and typographic style we're going to use for our user...

[repeatedly not added to its own game profile page indiedb.com/games/add]

[repeatedly not added to its own game profile page indiedb.com/games/add]

News

During this article, we will take a look at the mechanics that we have in mind to add to our game "Qori" and besides you will be able to test them in...

Alone - Feature Focus - Missions - Storming the Fort

Alone - Feature Focus - Missions - Storming the Fort

Feature

In this feature focus we'll take a close look at one of the Missions coming in the next release of Alone.

USA Update: Machine Age

USA Update: Machine Age

News

Hello Generals! Join us again today as we explore some of the new US drone based units, and be a part of the robot revolution.

Phenomena Embattled - Log #02

Phenomena Embattled - Log #02

News

Environment overhaul, more on individual unit tactics and a first look at the very vital mini-map.

Complete Pathfinding Overhaul

Complete Pathfinding Overhaul

News

Advanced pathfinding and local avoidance is coming to Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless...

NetherWorld April-May Devblog 2024

NetherWorld April-May Devblog 2024

News

In this roller coaster of emotions called Indie Dev Life, having that many good news is unusual, so... WE GO ALL IN! New publisher, new logo, new team...

New Things on the Horizon

New Things on the Horizon

News

An official announcement of a new DOOM 2 WAD I'm working on.

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

News

I continued to iterate the blockout, the level design is at a good point.

DD#171 In the name of God, KILL! THEM! ALL!

DD#171 In the name of God, KILL! THEM! ALL!

News

Summary of the 170th Week: 1, Added 2 new Blood Faiths that generate devotion by killing things. 2, Added 2 Abrahamic tenets that generate devotion by...

Dev Notes #4

Dev Notes #4

News

A decline of interest, lack of scope and decrease in motivation and love for the project has led to me deciding to can it and move on to other DOOM mods.

Update on the development of Nau do Trato

Update on the development of Nau do Trato

News

The team has been working hard on the past weeks, do you want to see what we have been working on?

Citizen Pain | Skeleton performs a running attack | Devlog 09/05/2024

Citizen Pain | Skeleton performs a running attack | Devlog 09/05/2024

News

If the Skeleton is some distance away it could perform a running attack.

Citizen Pain | Back dash to avoid its attack | Devlog 08/05/2024

Citizen Pain | Back dash to avoid its attack | Devlog 08/05/2024

News

After a Heavy Attack, I do a back dash to avoid its attack.

Citizen Pain | Gate facade | Devlog 07/05/2024

Citizen Pain | Gate facade | Devlog 07/05/2024

News

Today started the facade of the gate leading to the boss’s room.

#5 - Outlawed Steel - DevLog

#5 - Outlawed Steel - DevLog

News

Short article about the announcement and development of Outlawed Steel, more specifically, the showcase of some final concepts as well as some color studies...

[repeatedly not added to its own game profile page indiedb.com/games/add]

[repeatedly not added to its own game profile page indiedb.com/games/add]

News

In this week's vlog we will take a walk through the mechanics that surround our game "Qori". Join us!

Hatchet Monthly Update May 2024

Hatchet Monthly Update May 2024

News

Got an OK amount of things done for an otherwise quiet month. Time has been short, but I'm doing what I can. Here's what got dideded: -Fixed an error...

Mass Effect A New Destiny Dev Diary #6: FCW part 2

Mass Effect A New Destiny Dev Diary #6: FCW part 2

News

Hello everyone and welcome to the sixth dev diary for Mass Effect A New Destiny. Today I wanted to give you a preview of what to expect with v0.1.4. First...

Citizen Pain | Enemies will attack possessed enemies | Devlog 06/05/2024

Citizen Pain | Enemies will attack possessed enemies | Devlog 06/05/2024

News

Using Possession Ability the player can take possession and control enemies.

DevLog #4_Qori – Mechanics

DevLog #4_Qori – Mechanics

News

In this week's vlog we will take a walk through the mechanics that surround our game "Qori". Join us!

Dev Diary #11: Get in the tank!

Dev Diary #11: Get in the tank!

Feature

Buckle up! We're about to take you on an exclusive tour!

How to kill an enemy

How to kill an enemy

News

New behaviour for killing enemies by a two step process. Engulf them in pesticide, then jump on the cloud to pop it.

Somber Home DevLog #6 - Unity Build Update

Somber Home DevLog #6 - Unity Build Update

News

Hello everyone! Today we present to you the new mechanics added to the game. The map design has been recreated for the playable project.

Revenge of the Fifth

Revenge of the Fifth

News

A brief look at the latest feature of XWVM: initial TIE Fighter support.

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