Founded in 1979, Activision are a worldwide publisher. One of the largest in the world, it has published games such as Call of Duty, Quake and Guitar Hero.
This is a tutorial on how to import animations from Blender into Vampire the Masquerade Redemption using Noesis.
You may have seen some radically different player character models on MODDB and Nexus Mods. Let me show you how those are made.
This is a tutorial on how to import custom rigged meshes into Quake 4. Such as weapons or character models.
This is a tutorial on how to import custom static meshes into Quake 4.
There is a bug with Trenchbroom currently when mapping for SoF1 that causes the build process to freak out when you rotate or scale brushes. There's a...
Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.
I've been asked several times how to do this, so here's a guide....
Since the inception of Doom 3, many artists have been disappointed with the engine's limited lighting ability. Utilizing a small number of point lights...
This is a tutorial on how to import models from Blender into Vampire the Masquerade Redemption using Noesis.
This tutorial will teach you how to use your own images for the 2d character portrait in VtmR.
This tutorial goes over the basics of how to use the Embrace level editor available in the NOD SDK.
This is a tutorial on how to import textures into Vampire the Masquerade Redemption's NOD engine.
This is a series of tutorials on how to construct GUIs for Doom 3.
This is a roughly written guide that I will slowly continue to update for converting and importing the contents of Star Wars Republic Commando to UE4.
This is a tutorial on how to build ladders in EFRadiant.
This is a way to fix Netradiant-Custom for Star Trek Voyager Elite Force.
Many WAD files have the same name (e.g. DOOM.WAD). The versions can only be differentiated correctly using hash values. Here is my simplified solution...
Doombuilder or GZDoom Builder crashed? didn't save your work? damaged file or lost your map? restore it this way.
This tutorial teaches you how to create custom pawn audio tables so you can make custom voicepacks for NPCs.
This will show you how to create, modify and install waypoints for CoD4, WaW and MW2 Bot Warfare.
This tutorial is to show how to export all models from Wolfenstein: Enemy Territory. Inclusive animated models.
This tutorial teaches you how to create weapons for Star Wars Republic Commando and how to create animations , pickups and third person attachments for...
I'll try to show you some methods, which can prevent hackers stealing your rcon, the script files of your newly created mod, and rewriting all the credits...
In this tutorial, we are setting up everything, which is needed for scripting.
This short tutorial will give you the basics on creating Klingon textures by hand using Paint Shop Pro.
This tutorial explains how the technology behind the mapping process works, and how the game engine knows what it has to calculate. The required background...
This tutorial will guide you through the making of two rooms, a door, and a keypad. We will also make the door unlock when the correct code is entered...
This is a little tutorial on how to create a RoQ video file for ID games like Quake 3 or Doom 3.
Using the Textures created in my 'Building Texture maps for Material Shaders using Photoshop' Tutorial, we go through the process of getting a Basic...
Weapons, weapons, weapons. What's with all the ultraviolence? Let's look forward and try something that might be useful for cooperative play...
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