The Fall from Heaven group is an internet team of artists, writers and programmers brought together to create a unique dark fantasy world for Civilization IV. The team created the popular Fall from Heaven II mod, the Age of Ice scenario for Firaxis's Beyond the Sword as well as having significant contributions to the core game in Beyond the Sword. Team members are: Derek "Kael" Paxton, Michael "AlazkanAssassin" Hall, Chalid, Jon "Corlindale" Duus, Philippe "C.Roland" Côté-Léger, Eli "Loki" Markham, Randy "Niki's-Knight" Miller, Martin "Ploeperpengel" Zutz, Stephan "seZereth" Weiß, Ben "Talchas" Segall, Ilia "White Rabbit" Draznin, William "Wilboman" Nordan and Tom "Woodelf" Snyder

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Fall From Heaven II

Fall From Heaven II

Turn Based Strategy

Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into...

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mysticalmarv
mysticalmarv - - 54 comments

Blood of the Phoenix religion early hero will be a Phoenix that can give the Blood of the Phoenix promotion that was originally a ritual in Fall from heaven 2.

The Phoenix should have firebirds as another unit to add and there should only be 1 Phoenix.

The Targaryen civilization is a leader from the Blood of the Phoenix religion through a gateway to build as a wonder like the (Mercurian Gate) that brought out the Mercurian civilization originally in Fall from heaven 2.

The only difference is all 12 religions will have a gateway to build as a wonder to bring out a unique civilization. AND YOU GET TO PLAY BOTH LEADERS DURING GAME

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mysticalmarv
mysticalmarv - - 54 comments

THE AGE OF ICE HAS ENDED THE AGE OF AGGRESION IS HERE.

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mysticalmarv
mysticalmarv - - 54 comments

mysticalmarv
Creator
Online
mysticalmarv Jan 12 2021
Balseraphs civilizations unique unit a mimic can transform other peoples treasure chests into a mimic treasure chest the type from dungeons and dragons.

The great building Form of the titan should become a unique feature when built. Form of the titan can have an affinity with law mana.

The Great Lighthouse should become a unique feature when built.

Scion's of Patria will be able to build an Avatar unit similar to the illians Auric Ascended.

Auric Ascended could create snowdrift where ever he move as a unit.

I want to create an Avatar unit that can create sand dune where ever he moves.

Both civilization's need to wipe out another civilization before they can start the ritual. ????? Debatable.

The Sahuagin civilization that come from the Octopus Overlords religion will have The Flying Dutchman as a unique ship and Davy Jones as a unique boarding party unit.

2 barbarian turtle dragons should be built by the barbarian civilization about 50 strength.

1 turtle dragon can have a smooth shell the other can have a shell like the alligator snapping turtle.

The newborn civilization that come from Ashen veil religion is from alien resurrection.

A settler can be the newborn and warriors and scouts that you build will have the face of the newborn as something to go by as a unit.

You will be able to start building a Queen alien as part of a ritual that you have to finish.

The Queen alien Xenomorph will lay an egg as a unique feature that spawns facehuggers and royal facehuggers that help you build an army of Xenomorph aliens.

If you wipe out an entire civilization while using this religion and leader you will be able to start on another ritual that allows you to build a Red Xenomorph Queen that lays an egg and builds an army with red xenomorph aliens

THE NEWBORN AS LEADER FOR THIS CIV WILL BE RED.

Mountains in fall from heaven 2 need to be made smaller just a little bit bigger than a hill.

Settler's and workers and other unit types will be able to get a promotion called mountaineering to allow you to access mountain tiles

Settlers can build a city on a mountain tile and workers can work mountain tiles like mine.

The Dwarves and Jotnar can start with this promotion.

This is for civ 4 mountains.

Your hero Dragon that is an emblem to your civilization like Eurabatres the Gold Dragon for Kuriotates civilization will be able to make a dragon egg as a unique feature to spawn baby dragon whelps that grow in size.

Each Dragon egg from each civilization will be able to do the same.

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mysticalmarv
mysticalmarv - - 54 comments

mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Ocean Jasper (Water) (Low Quality Mineral Stone)

Lapis Lazuli (Water) (High Quality Mineral Stone)

Ocean Opal (Water) (Low Quality Gemstone)

Sapphire (Water) (High Quality Gemstone)

Fire Agate (Fire) (Low Quality Mineral Stone)

Carnelian??? (Fire) (High Quality Mineral Stone)

Fire Opal (Fire) (Low Quality Gemstone)

Ruby (Fire) (High Quality Gemstone)

Aqua terra Jasper (Life) (Low Quality Mineral Stone)

Larimar??? (Life) (High Quality Mineral Stone)

Aqua aura Quartz (Life) (Low Quality Gemstone)

Aquamarine (Life) (High Quality Gemstone)

THIS IS STILL WORK IN PROGRESS

Hamstalfar (Spring) (Elven) (Good fair skin)

Ljosalfar (Summer) (Elven) (Good fair Skin)

Svartalfar (Autumn) (Elven) (Evil Dark Skin)

Dokkalfar (Winter) (Elven) (Evil Dark Skin)

Dokkalfar should have a darker skin tone than Svartalfar

Elven race units have double movement through forest and workers can work on forested tile.

Elf race units like Falmer will not have double movement through forest but workers can work a forested tile.

All race types can work a forest tile and keep the forest as a bonus if the forest is haunted or enchanted.

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mysticalmarv
mysticalmarv - - 54 comments

There are two rituals that can introduce the Avatar units into the game 1 based for good and neutral, and the other for evil. Arawn angel of death will have to be a evil.

You will need certain unique features that are associated with the right resource. Eg Lugus - Angel of light (Sun)(Good) unique feature Mirror of heaven.

Good/Neutral

Lugus - Angel of light (Sun) - Mirror of heaven

Sirona - Angel of wisdom (Spirit) - Sirona's Beacon - Shrine of Sirona

Nantosuelta - Angel of faith (Enchantment) - Amber tree

Nemed - Angel of life (Life) - Tomb of Sucellus

Amathanon - Angel of fertility (Creation) - Cave of Ancestors

Junil - Angel of justice (Law) - Sword in the stone - Form of the titan

Oghma - Angel of knowledge (Metamagic) - Tower of alteration

Danalin - Angel of Water (Water) - Oasis

Kilmorph - Angel of earth (Earth) - Standing stones

Sucellus - Angel of Nature (Nature) - Seven pines

Tali - Angel of air (Air) - Geyser

There are still more unique feature to be added to the list above that have not been thought of yet

You will need these unique features at your control before you can start the ritual for Eg Mirror of heaven, Sirona's beacon, Amber tree, Tomb of Sucellus, Cave of Ancestors, Sword in the stone, Tower of alteration, Oasis, Standing stones, Seven pines, Geyser

It does not matter for Eg if you have Shrine of Sirona instead. Raw mana nodes will not count towards this even if you have a node that is water.

Once the ritual is complete a Avatar will spawn from each of the unique features. This should help finish the game off with such powerful units

Evil

Bhall - Angel of fire (Fire) - Volcano - Pyre of the seraphic

Arawn - Angel of death (Death) - Broken sepulcher

Dagda - Angel of balance (Force) - Citadel of secrets

Camulos - Angel of war (Chaos) - Labyrinth of dreams

Aeron - Angel of rage (Body) - Foxford

Ceridwen - Angel of magic (Dimensional) - Antikythera mechanism - Celestial compass

Mammon - Angel of greed (Mind) - Statue of Atlas

Esus - Angel of deception (Shadow) - Lunar crescent

Mulcarn - Angel of winter (Ice) - Let um frigus - Snow pyramid

Agares - Angel of despair (Entropy) - Fumarole - Mud volcano - Witches cauldron - Mothers Ruin

There are still more unique features to be added to the list above that have not been thought of yet

Some unique features will be available from the start of the game, other unique features will have to be built. Some unique features are available for any civilization to build through the tech tree. other unique features like standing stones, Let um frigus can only be built by the correct civilization.

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mysticalmarv
mysticalmarv - - 54 comments

HILL GIANTS, TROLLS, AND CYCLOPS SHOULD ALL BE A GIANT SIZE.

TROLLS

Stone Trolls = Earth

Cave Trolls = Water

Snow Trolls = Ice

Desert Trolls = Fire

Mountain?? Trolls = Air

GIANTS

Stone Hill Giants = Earth

Frost Hill Giants = Ice

Fire Hill Giants = Fire

Storm Hill Giants = Air

mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
For non living civilizations on the toggle yield display in Fall from heaven the slices of bread will have bite marks out of the bread.

Fall from heaven should have much bigger maps day and night and seasons and weather should all be added.

A unique feature to start in fall from heaven of a crashed space craft only in the arctic region.

Any unit that steps on this tile will become infected by THE THING from the film THE THING.

Wolfs and bears can become infected as well and you cannot tell the difference between a normal wolf or an infected wolf.

Using a fireball is the best thing to do you can kill the infected unit with ease because it is weak against fire.

Using magic like a fireball will help reveal if the unit is infected or not as well.

If your warrior attacks an infected wolf by mistake you will lose your warrior.

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mysticalmarv
mysticalmarv - - 54 comments

The technology Warrior Caste which is in military once researched will give all units a slightly better percentage chance through the living worlds scenario of getting the Hero promotion or the Villain promotion for evil non living civilizations.

For Grigori and Gladiator units that spawn in a Colosseum for Bannor civilization, will have a higher chance than normal of getting the hero adventurer promotion.

Heron T H R O N E = Great Mariner

Great Building Great Person

Council of the Elders = Great Elder

Deruptus Brewing House = Great Artist

Aquae Sucellus = Great Healer

Catacomb Libralus = Great Sage

A Great Mariner can be equipped to naval units giving 1 extra strength

A Great Commander does the same but for land units

A Great Apostle can be equipped but will benefit disciple units best when equipped.

A Great Oracle can be similar to A Great Prophet

A Great Sage can be similar to A Great Elder

A Sage could create a academy in a city an Elder should have a different building to create in a city.

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mysticalmarv
mysticalmarv - - 54 comments

A Chaos spell that allows you to change race.

This spell will only work if you have the unique feature The Tower of Alteration, and your unit will have to stand on that tile to be able to change race and appearance. Tower of Alteration will have an affinity with metamagic as a mana type and will look like the leaning tower of pisa. Maybe you could have a high level metamagic spell combined with the Chaos spell to make it work too. A Potion of Alteration would be another good choice

I think for Fall From Heaven 3 you should have a technology board that is split up into 4 categories.

MILITARY

MAGIC

RELIGION

CIVILIAN

To activate your magic board you will need to research, Ancient chants, Mysticism and then Knowledge of the Ether on the civilian board. When you start the game you can only pick from 2 technology boards MILITARY OR CIVILIAN to start with.

I think the game should start with 5 barbarian dragons each with 50 strength points.

Each dragon will have 1 of the 5 elements of ice fire earth air and water.

1 ACHERON THE RED DRAGON

will be a fire based dragon that holds a ORCISH HORDE of barbarians. Acheron barbarian city will build fire drakes and other fire based Dragons.

2 DRIFTA THE WHITE DRAGON

will be a ice based dragon that holds a FORSWORN (Skyrim) HORDE of barbarians. Drifta barbarian city will build ice drakes and other ice based Dragons.

3 ECHINDA THE EMERALD DRAGON

will be a earth based dragon that holds a LIZARDMEN and GATOR + CROCKMEN HORDE of barbarians. Echinda barbarian city will build earth drakes and other earth based Dragons.

4 KALSERU THE BLUE DRAGON

will be water based.

5 RHAEGAL THE AIR BASED DRAGON

could have a Goblin horde and have a Wyvern and other air based dragons.

Hordes should attack in groups of 4 or more like in the original fall from heaven 2. YOU CAN CAPTURE DRAGONS THROUGH THE PROMOTION Subdue Beasts.

Civilization's that have Dragons

6 EURABATRES THE GOLD DRAGON (Kuriotates civilization to start)

will be a holy based dragon. Brass drakes too.

7 ABASHI THE BLACK DRAGON (Sheaim civilization to start)

will be a unholy based dragon.

8 SIRRUSH THE SHADOW DRAGON (Mekara order civilization that come through the Council of Esus religion)

will be shadow based dragons.

9 BAHAMUT THE SILVER DRAGON (Alagaesia civilization that come through the Order religion) Dragonborn warrior's units will be in dragon form.

Bronze drakes.

Civilization's that are animal based

Aarakocra = a bird based civilization warriors and workers will be in bird form

Alagaesia = a dragon based civilization warriors and workers will be in dragon form

Loxodon = a elephant based civilization

Khajiit = a cat based civilization

Croc men

Gator men

Rhino men

mammoth men

woolly rhino men

lizardmen


MOKKA should become a arcane based frost hill giant unique for the illian civilization.

A unique feature of a sword in the stone that has law as an affinity to start the game. Excalibur can be removed from the sword in the stone and used as a unique weapon. (Maybe as a ritual?)

Another 3 Barbarian Cities that will hold Gurid, Margalard, and a new Abominable snowman starting with 50 strength.

Gurid barbarian city will build Bigfoot's they will be dark brown in colour.

Margalard city will build a Sasquatch they will be Ginger in colour.

Abominable snowman will build a Yeti they will be a white grey colour.


BIGFOOT, SASQUATCH, AND YETI, SHOULD BE ABOUT 11 STRENGTH.

NOT SURE IF THEY SHOULD ATTACK CITIES OR NOT?

MAYBE THEY SHOULD ROAM THE WILDERNESS LIKE THE ANIMALS AND HILL GIANT'S LIKE IN THE ORGINAL FALL FROM HEAVEN, THEY CAN HELP DEFEND OTHER BARBARIAN CITIES.

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mysticalmarv
mysticalmarv - - 54 comments

As part of a terrain modifier evil civilizations can have a forest tile change into a haunted forest tile.

you can have a forest tile change into a haunted forest tile so workers can cottage mine etc and keep the forest or jungle tile and keep the extra production.

For good or neutral you can have a enchanted forest instead.

THE HAUNTED FOREST WAS OUT OF ASHES OF EREBUS.

A Haunted or Enchanted tile will only appear within your culture boundaries

A Haunted or Enchanted tile will give 1 extra coin on the tile it appears on.

The Haunted or Enchanted tiles should be used subtly.

Make it difficult for a player to spot the difference between a normal tile compared to a haunted or enchanted tile. (especially on a forest or jungle tile)

THE GAME LOOKS BETTER WITH HEAVY FOREST AND HEAVY JUNGLE IN IT BECAUSE FALL FROM HEAVEN IS A DARK FANTASY GAME.

For non living undead civilizations instead of having no food on a tile, you should take bite marks out of the slices of bread instead. So a grassland tile will have two slices of bread that have bite marks out of them.

Lizardmen should be able to work or cottage a jungle tile without removing the jungle.

Lizardmen will have 1 production on a jungle tile.

There should be 2 different types of jungle (Dark Green) (Light Green) like the 3 different types of forest.

Ancient jungle under fellowship of leaves.

Grassland tiles adjacent river will change into marshland tiles giving 1 extra food as a terrain modifier for lizardmen

MAYBE THE ORCHISH AND GOBLIN CIVILIZATIONS CAN DO THE SAME WITH JUNGLE TILES.

Mountains should be made smaller just a little bit bigger than a hill and should be made accessible with a promotion called mountaineer. Dwarven and jotnar will start with this promotion. Mountain tiles should be worked and be able to mine and a settler can plant a city.

Letum Frigus should be a wonder for the illian civilization to build.

Once built the illians can pick what terrain tile they want the unique feature to be placed on.

Letum Frigus will be a spawning ground for Frost hill giants.

Wilboman will spawn from there too.

Mokka should become a arcane frost hill giant with a sceptor of 1 cold attack.

Gaurdian of pristin pass should be a wonder for the calabim to build. Gargoyles will spawn from there. Shikaka will start with the villain adventurer promotion. Shikaka is a light grey coloured great Gargoyle.

The Bioraptor out of the film Pitch Black would be a good monster to go with the Calabim civilization. The bio raptor can spawn from a termite mounds the mounds from the film pitch black.

Vampires, Gargoyles and Bioraptors are all light sensitive. DAYWALKER could be a good world spell for Calabim.

A unique feature called Mother's Ruin. A wonder for the Archos civilization to build that spawns a Baby Spider that grows to a Giant Spider and can grow to a Gigantic Spider.

The Queen bug from out of starship troopers will be a unique Spider/bug for the Archos civilization.

The Queen bug will start with the Villain adventurer promotion.

The Queen bug can capture a units and turn them into a Spider web corpse.

The Spider web Corpse will produce a Arachnids that grow into a Warrior Bug and then grow into a Tiger Warrior and then grow into a Royal Warrior. Arachnids are from the film Starship Troopers. ( The Chaos spell mutation will give extra limbs to the Arachnids)

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mysticalmarv
mysticalmarv - - 54 comments

mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Another good idea for each civilization starting scout could have a small bird that can help them explore at the start of the game.

Each small bird will be different for each civilization like a goldfinch for Kuriotates, a thrush for 1 of the dwarven civilizations.

Small birds will not attack and are only used to help you see a little further they will fly faster but see less

Small birds will do what the Hawk originally did in FALL FROM HEAVEN 2.

Small birds cannot be built and cannot see hidden animals like spiders. You can get another small bird through a scenario through the living worlds.

Bigger birds that can attack will be perfect as a withdrawal unit.

Birds of prey can attack an enemy and then fly over the landscape like what the hawk did originally did as a whole move.

IT'S A GOOD WAY FOR BIRDS TO BE USED AS AN ATTACKING OPTION.

KURIOTATES CULTURE COLOUR SHOULD BE GOLD NOT PINK

Kuriotates = Goldfinch

Lanun = Kingfisher

Luchuirp = Thrush

Calabim = Bat

Sidar = Nightjar

Elohim = Bluebird??

Malakim = Sunbird

New undead pirate skeleton civ = Macaw parrot Mini-macaw

Austrin = Swift

Amurites = Merlin A unique unit for Amurites civilization starts with the hero adventurer promotion can attack strength 1 or 2

Lizardmen (Good) = Archaeopteryx

Lizardmen (Neutral) = Small Pterodactyl

A Sparrowhawk should be another unique bird unit that starts with the hero adventurer promotion and can attack and withdrawl strength 1 or 2, not sure for which civilization.

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