TeamEPIC
8 members DeveloperTeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.
NO RETURN Set in a massive 400sqkm open world map 'NO RETURN' is a FPS set on a truly massive scale. If you have a passion for open world games then join this group to be kept informed about developments.
The company you are trying to view is a private company for members only. You can apply to join and if accepted will be able to view its contents.
Continue browsing the company list, to find the profile you are after.
Don't have an account? Join now, and discover new games and their developers. Reset your password or username?
TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.
We are a team of 22 people that are working on a Half-Life 2: Episode Two mod called "Infinite Finality."
Formed in 2003, the LMC has since produced award winning modifications of the total warâ„¢ series, bringing to you the most realistic representation of...
Team of people fond of classic survival-horror with pre-rendered backgrounds games! We are using AI upscales and a lot of manual tweaks and touch-ups...
We are two hobby developers whose goal is to create mods of those video games that we like so much, those that were discontinued or simply keep the old...
Mod Engine is a pc game modding tool designed to help you with modifying single player games running under window so you can make them harder or easier...
A small modding group made up of close friends. We do this for fun, for the love of DOOM, and to make cool stuff for folks to play.
MCEDT is a group of members of the MechWarrior: Living Legends community, new and old alike, who work on maintaining the revived game MechWarrior: Living...
Paradox Development Studio has been a leading developer of globally renowned, PC-focused strategy games since 1995. Today the Stockholm-based studio is...
Gearbox Software is an award-winning independent developer of interactive entertainment company based in Frisco, Texas.
We strive to push the boundaries of game design in order to create experiences that players have not seen before. This is not only because we think that...