1939-1945 Second Great War mod
Real Time StrategyA WW2 mod where you go throught the war years with an historical accuracy. New buildings and new wonders are available. It will work as standalone and...
Team working on the 1939-1945 Second Great War mod for Rise of Nations (TaP) game.
A WW2 mod where you go throught the war years with an historical accuracy. New buildings and new wonders are available. It will work as standalone and...
Undead Labs is a Seattle, Washington-based game development studio that’s on a mission to take online gaming in bold new directions. Which was founded...
Formed in 2003, the LMC has since produced award winning modifications of the total war™ series, bringing to you the most realistic representation of...
Kiddion's Modest Menu for Grand Theft Auto V, available now for free.
TeamEPIC ceased to exist. Developed and released Call of Chernobyl 1.2, 1.3, 1.4, and 1.5 BETA.
A society of developers of third person shooter mods including GTA: Iron Man and GTA: Transformers.
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Great concept! Lots of neat improvements. Just a couple of problems. In the WW2 CTW skirmish battles do not work. They end with both sides defeated as soon as you start. Also territories rebel even at territory strength 5 while still at 1939 level. Would it be possible to play the WW2 map with regular CTW rules?
Keep up the great work! Thanks.
Hi Guest,
A new patch (1.67d) for the WW2 campaign is available.
Improved governments and battles set up to avoid to loose battles without a fight or crash.
Link to download it:
Mediafire.com
The WW2 map is not playable with regular CTW rules, to do it you should modify the "World_War_2_Map_01.xml" file and copy the battle scripts in their original folders (I'm not sure they will work in the "scripts" directory),
In the "addons" section are uploaded the BETA TEST versions of the 1.67 release:
Moddb.com
The CTW version allows you to play CTW campaign with the mod and the use of the editor to create scenarios suitable for the mod.