GameMaker Studio caters to entry-level novices and seasoned game development professionals equally, allowing them to create cross-platform games in record time and at a fraction of the cost of conventional tools! In addition to making game development 80 percent faster than coding for native languages, developers can create fully functional prototypes in just a few hours, and a full game in just a matter of weeks.

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Eight Ways to Improve Your Pixel Art Characters
Innkeep

Eight Ways to Improve Your Pixel Art Characters

Innkeep Textures 4 comments

Presumably you, dear reader, are interested in learning a thing or two about it. Well, good news. I’m going to share 8 tangible lessons you can take...

How to create and release a Skeleton Boomerang mod
Skeleton Boomerang

How to create and release a Skeleton Boomerang mod

Skeleton Boomerang Starting a mod

Tutorial on the basics of Skeleton Boomerang modding, as well as how to properly release your mod after completion.

Cyberpunk Aesthetic Level Design
Skye Revival

Cyberpunk Aesthetic Level Design

Skye Revival Level Design/Theory

Here is the level design process to Operation Grasspunk, a level in Skye Revival that is based off an abandoned subway station based of the cyberpunk...

Dawn of battle of Surabaya
Surabaya Inferno

Dawn of battle of Surabaya

Surabaya Inferno QA/Testing

In this video, the developer will show how first day the battle of Surabaya going on and how game system is.

To those who wish to build an indie game company from the ground up...

To those who wish to build an indie game company from the ground up...

Management Tutorial 2 comments

Here's what I've learned from selling games online, building an indie company, and designing a video game. Some helpful tips, pros and cons.

From Idea to App Store pt1 - Designing your game and making it Juicy
Carrier Commander: War at Sea

From Idea to App Store pt1 - Designing your game and making it Juicy

Carrier Commander: War at Sea Design/Concepts

10 minute podcast discussion on Getting Started with a new game concept and mapping out a successful game design.

Koro Karewe - Keeping Players Playing
Kan Rebe!

Koro Karewe - Keeping Players Playing

Kan Rebe! Design/Concepts

The koro karewe is very important in the Kiribati culture. Here I discuss how I implemented this into my game while looking at what makes a game addictive...

Let's Design a Dungeon Dweller!
Skelattack

Let's Design a Dungeon Dweller!

Skelattack Design/Concepts

From start to finish, my thoughts and techniques for creating a brand new Skelattack NPC!

Skelattack - Character Design
Skelattack

Skelattack - Character Design

Skelattack Design/Concepts 1 comment

A quick rundown of what I need to focus on when designing characters for Skelattack. Examples and detailed tips included!

Making an Impressive Trailer for your Game with Zero budget
Tower Fortress

Making an Impressive Trailer for your Game with Zero budget

Tower Fortress PR

A simple guide on how to make a trailer without spending a dime.

Designing Game Content and Scrapping What Doesn't Work
Tower Fortress

Designing Game Content and Scrapping What Doesn't Work

Tower Fortress Design/Concepts 4 comments

What goes on in the process of game design after the prototype has been done and art is implemented? Here's the thought process that's kept me working...

Tiles making tutorial
Sand and Rust

Tiles making tutorial

Sand and Rust Textures 1 comment

Guide to create tiles using a simple design method for 2d games.

Motion Capture for Indie Games Using iPi Soft Studio
Future Fighter (TM)

Motion Capture for Indie Games Using iPi Soft Studio

Future Fighter (TM) Other

Here are my tips for setting up and calibrating dual-kinects in iPi Soft Studio, an affordable markerless motion capture solution for indies.

The Devil is in the detail...
To The Castle

The Devil is in the detail...

To The Castle QA/Testing 2 comments

or... Why you must simplify the things in order to test efficiently.

About freemium & the devil
To The Castle

About freemium & the devil

To The Castle Other

or... why freemium is REALLY ethically better than a premium app.

Creation of a Point & Click screen - PART 2 : The program
Demetrios - The BIG Cynical Adventure

Creation of a Point & Click screen - PART 2 : The program

Demetrios - The BIG Cynical Adventure Client Side Coding

Some "behind the scenes" on the creation of a room in Demetrios! Here we study the code side of it.

Creation of a Point & Click screen - PART 1 : The graphics
Demetrios - The BIG Cynical Adventure

Creation of a Point & Click screen - PART 1 : The graphics

Demetrios - The BIG Cynical Adventure Concept Art

Some "behind the scenes" on the creation of a room in Demetrios! Here we study the art side.

Launch a world in 1-2-3!
MyCraft 3D

Launch a world in 1-2-3!

MyCraft 3D Level Design/Theory 5 comments

The ability to easily save and load worlds was always a priority in MyCraft 3D, but we think sharing and launching worlds with friends is just as important...

Bluish-Green Productions GML Help Pack 1.2

Bluish-Green Productions GML Help Pack 1.2

Other Tutorial 1 comment

This file contains three items, a PDF with an in depth-explanation, a .gmk example and a .lib file to assist early developer in making their games look...

Game Maker: Beginner's Tutorial (Part 3)

Game Maker: Beginner's Tutorial (Part 3)

Other Tutorial 5 comments

The third part of a series of tutorials explaining the basics of Game Maker.

Game Maker: add sound and music tutorial

Game Maker: add sound and music tutorial

Design/Concepts Tutorial 1 comment

Tutorial on adding sound and background music in Game Maker 8.

Game Maker: animated menus tutorial

Game Maker: animated menus tutorial

Design/Concepts Tutorial

Tutorial on how to create animated menus in Game Maker 8.

Game Maker: animate sprites tutorial

Game Maker: animate sprites tutorial

Design/Concepts Tutorial 3 comments

Tutorial on how to animate sprites in Game Maker 8.

Game Maker: Breakout tutorial

Game Maker: Breakout tutorial

Design/Concepts Tutorial

A beginners tutorial on how to make the classic game Breakout in Game Maker 8.

Game Maker: Pong tutorial

Game Maker: Pong tutorial

Design/Concepts Tutorial 1 comment

A beginners tutorial on how to make the classic game Pong in Game Maker 8.

Game Maker: Beginner's Tutorial (Part 2)

Game Maker: Beginner's Tutorial (Part 2)

Other Tutorial 1 comment

The second part of a series of tutorials explaining the basics of Game Maker.

Game Maker: Beginner's Tutorial (Part 1)

Game Maker: Beginner's Tutorial (Part 1)

Other Tutorial 8 comments

The first part of a series of tutorials explaining the basics of Game Maker.