GEM 2 is the latest middleware from the Ukrainian game developers Best Way. Their engine is already well known in Eastern Europe and multiple titles were developed with it. The engine can be licensed through us for the West, aswell as support for the included tools in English and German. Improvements to the engine are being implemented on an on going basis.

GEM 2

As a leading middleware solution for RTS games, GEM 2 includes a huge amount of valuable features such as:

Core features:

  • High density physics, each object such as buildings can be destroyed completely with an enormous level of detail, holes can be shot in the ground and flying parts can hit actors
  • Most realistic armor penetration simulation system, each projectile can end up in a recochet and fly around corners if it hits its target on a very flat angle. Vehicles have no healthbars, they are simulated with different types of armors and their angles. Armor penetration is calculated in accordance to the impact angle, the angle of the armor, the armor strength and the gun strength, adding and enormous tactical addition
  • Direct control feature which allows the player to play each soldier himself and to drive vehicles on his own making your game an outstanding experience
  • Strong netcode with up to 16 players online and via LAN
  • Support of ingame lobby and online ranking system based on the ELO system which is used in chess tournaments
  • NAT support to allow hosting through routers and networks.
  • Cooperative online gamemodus
  • CD-key online protection system to allow only sold CD-keys to play online
  • Online autoupdate system checks automatically for gameupdates

Editor features:

  • Different heightmap polygons draw sizes to optimize polygon usage and performance
  • Free scalable ground texture size, polydetails and heightmap size
  • Polydrawing tool to expand or minimize your created heightmap
  • Different heightmap terrain drawing to simulate various grounds such as roads, stone, grass, snow and many more
  • Automatic terrain filling tool, which draws the terrain type according to the texture painted on it
  • Colordrawing tools to edit to colors of the heightmap textures
  • Grass drawing tool to add easily different types of smooth looking grass
  • Free selectable water level to adjust the height of your water at anytime

Entity features:

  • Very strong AI, each actor has an independent AI and decides whether he attacks, retreats, calls for support or just hides from enemies. There is no master AI, all AI actors will communicate with each other and work together. If the AI is weaker than the opponent it will try to retreat and to get help from allies
  • Inventory feature, each unit carries its own inventory
  • Simulation of skills for each single unit for different types of weapons
  • Realistically simulation of field of view of every single unit
  • Different Texmods for your entities, change the textures with one mouseclick
  • Details for your vehicles which are chosen randomly for each entity or can be selected by the missiondesigner
  • Number generators to randomly assign a vehicle number above its texture
  • Visual damage model shows hits on the vehicle surface
  • Each part of a house can be removed, added or exchanged with alternative part to add various variants to a single building
  • Edifice editor to set groups of buildings or single buildings to remove their roofs when entered by a player unit to allow inhouse movement
  • Normal, specular, environment and cubemap support
  • Smart LOD system which allows you to easily manage different groups of objects and their shadowcasting aswell as their LOD leves

Tools:

  • A powerful FX editor to create and edit your own particle effects and to test them ingame
  • A flexible environment editor to create, edit and test your own environments ingame with simulation of day and night
  • A wide range of debugging tools
  • A video tool to create your own ingame movies
  • An animation tool, to test your animation assigned to entities ingame
  • A breed editor to customize, edit, improve your units and their equipment
  • A very powerful mission editor with a strong and flexible script language which allows you to script almost anything you wish with the ability to test it quickly with switching from mission editor to your game within seconds.
  • A 3ds Max exporter for all gameobjects, including features such as smoothing groups
  • Amazing modability, a strong support to your community!
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Hey All,

Been working on a small remaster project for a map that was created for a mod (Absolute Pressure) the mod is old but I decided to take this project on out of pure boredom and the fact I wanted to give the map some justice in terms of interior detail.

Below will be two links one relating to the remaster showcase and the other being the original gameplay video furthermore additional screenshots will be provided from 6 of the key areas and the rest will be shown off in the showcase video.

Additional note I am not apart of the (Absolute Pressure) mod development team this was a hobby project potentially I may develop some more remasters of the other half finished maps within the mod.

Mod link - Moddb.com

Earliest Work in Progress Screenshot of the environment -

Remastered Map Showcase -

The original Map Gameplay Video -

PARADOX WW3

PARADOX WW3

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Aim of the PARADOX WW3 mod and what it offers you.

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Post comment Comments  (0 - 10 of 40)
matthew141747
matthew141747 - - 14 comments

How much would it cost to obtain permission, to develop a game using this engine?

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Panos12
Panos12 - - 37 comments

How can you get this engine????

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Guest
Guest - - 689,545 comments

Please Help! I would love to use this but i have a Mac and have no idea how to do it. My game is Men of War Assault Squad and I have it on Steam. Please Help!!! Thanks!

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hanzknife
hanzknife - - 17 comments

Could someone help me? I cant add grass with grass tool at some locations, i tried Clip camera position solution and it didn´t help me. Could you spare some useful tips? Thank you.

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superwasweissichdenn
superwasweissichdenn - - 28 comments

Hello people,
could anybody teach me how to export tanks and especially planes with autodesk 3ds max 2009 and the GEM2 export plugins? I really need some help to get my mod ready for the release.
SuperWasWeissIchDenn

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Thompson.pl
Thompson.pl - - 376 comments

Moddb.com GEM 3 Moddb.com GEM1 site

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djsatane
djsatane - - 203 comments

So how many more years till gem3 is actually used for a real game(dont count majestic 2) and there been no news about it for over a year

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Foof898
Foof898 - - 414 comments

I kind of hate how you have to "Place" water like a building. Just make a water feature!

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[killz]
[killz] - - 348 comments

Guys for the future. This engine, GEM3 engine, as well as FoW and MoW, was created by Best Way.No DMS or 1C...
link: Eng.bestway.com.ua

Just not nice when someone else's achievements assign to someone else.

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Thompson.pl
Thompson.pl - - 376 comments

GEM 2

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3rdguards
3rdguards - - 449 comments

yes DMS and 1c were just publishers right?

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Wladimir
Wladimir - - 345 comments

GEM 2 is the latest middleware from the Ukrainian game developers Best Way. read the first sentence.

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[killz]
[killz] - - 348 comments

I have read. But the fact that others do not ..

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