The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.

Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.

Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.

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Hey Revivers,

Today is the day when your wishes come true!

We’re giving you Fast Forward, and a couple of fixes and improvements.

Here’s the full list of release notes:

  • Added a fast-forward feature with an integrated debugger for clear issues
  • The camera now focuses on factories with warnings after you click on them
  • Implemented multiple fixes to the soil cannon
  • Rebalanced vegetable growth and yields
  • Corrected storage issues; characters now transport items when filters are changed
  • Addressed issues with golems sometimes not recharging and becoming stuck during factory production
  • Adjusted decompose times for High-Tech golems
  • Added space food to the cauldron
  • Made minor adjustments to the value of items used in UFO encounters
  • Enhanced the visibility of electric cables
  • Made other minor rebalancing changes
  • Updated translations for better clarity

Warnings

Hope you're gonna like the fast forward, let us know in the comments or on Discord!

If you don't have the game yet and you feel interested, check it out here on Steam.


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Post comment Comments
Usernas
Usernas - - 18 comments

a

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virgilfabre
virgilfabre - - 2 comments

I'm waiting for it to make my own game. Making assets and planning for it.

Reply Good karma Bad karma+2 votes
darkelf1
darkelf1 - - 440 comments

lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all

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Marth8880 - - 1,778 comments

oh boy

Reply Good karma Bad karma+3 votes
Ben-Solo
Ben-Solo - - 810 comments

It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.

I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.

I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.

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