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What is everyone working on? #2 | Post Reply | |
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Feb 24 2007 Anchor | |
You thought it would never happen but look folks it has !! There's so much great work you guys here at Mod DB are creating that it is playing havoc with the HUGE predecessor to this thread Please continue your discussion here, and I hope this continued thread grows even bigger than the last one ! Edited by (in order): Stuffie, Stuffie, Stuffie, Stuffie, Stuffie |
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Feb 24 2007 Anchor | |
waaa thats ace! cool to start again too have fun everyone! oh and here is somethin im working on.. the front cover for that tank game im doin ;x
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Feb 24 2007 Anchor | |
some crappy weapons mod for fun for vanilla quake (screw new engines) as lowpoly modeling and portable development practice Edited by: leilei -- < insert subject games here >
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Feb 24 2007 Anchor | ||
Omigosh secksay! Not Cheapy, I meant razorb's cover. Edited by: Karuto -- "He who fights with monsters might take care lest he thereby become a monster." |
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Feb 24 2007 Anchor | |
looks a bit pixelated :p -- °w° |
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Feb 24 2007 Anchor | ||
It feels new how odd. |
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Feb 24 2007 Anchor | |
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Feb 24 2007 Anchor | |
Yeahey! Go for it leilei! My song that you should obiviously listen! I wish out school project was for some simpler engine like Quake... but it's not... it's for hl2... arrrrrrgh! WHY!?!?? ps.... I recommend listening the song in that link sometime later.. it may be poorly mastered/equalized... in every other way the song will remain as it is..???? |
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Feb 24 2007 Anchor | |
erm... WTF?! A school project about HL2? How low can you get :rofl: Me working on an animation... still trying to get my running straight but it's more tricky then I thought: |
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Feb 24 2007 Anchor | |
Bad luck But I will do my best in it. Luckily it will be really only about mapping(though no one denies it can't involve new textures, models, coding, sounds or music)... If those pict Edited by: TwinBeast |
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Feb 24 2007 Anchor | |
you have to click on them and left there is a button download and dragonlord, the animation looks god except the eyes one, its only vertical, you should add some horizontal movement -- °w° |
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Feb 24 2007 Anchor | |
Ah yeah, I forgot that one :/ . That should not be that difficult to add. Those are Blender renders. It works ingame but I have no video capturing in the engine yet so I have to do it that way. |
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Feb 24 2007 Anchor | ||
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Feb 24 2007 Anchor | |
fraps doesent work? -- °w° |
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Feb 24 2007 Anchor | |
Fraps never worked for me. It always did funny things with the colouration of everything :o |
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Feb 24 2007 Anchor | |
I'm working on a recording of "I am the Black Wizards" by Emperor. I'll like post an mp3 when its finished. -- ModDB Fucking Oldtimer and (ex) Crow |
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Feb 24 2007 Anchor | ||
Feb 24 2007 Anchor | ||
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Feb 24 2007 Anchor | |
Looking fantastic Carni, I'll have to give it a try sometime. --
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Feb 24 2007 Anchor | |
yeah carni looks great -- °w° |
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Feb 24 2007 Anchor | |
But then it'll be "crappy fps maker". -- < insert subject games here >
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Feb 24 2007 Anchor | |
well it depends on the aiming system then -- °w° |
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Feb 24 2007 Anchor | |
I can't remember that this would run on linux, right? |
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Feb 25 2007 Anchor | |
guys im still here its just that schools been getting in the way of my other work... im still on the forums every day --
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Feb 25 2007 Anchor | ||
This project has the most code in one area I've ever done. About 95% of the game code is from scratch so it loads all monsters, players, per map stuff, weapons, items out of external script files. Also this has been in development for some time now and has been used in RazorB's uni project and also a project called "The Bridge". Its mainly a rapid prototyping tool for mod creators without a coder. For camera control it has liberal 3rd person camera (gta3 style), static camera (resident evil style), and first person. It has autoaim similar to resident evil's, hold down a button to raise weapon, and if a monster is in the vicinity the character targets it. Texture Directory based material system for impacts and footsteps, cross player to ai item and weapon handling (aka, you can assign the pistol script to be put into a monster's hand, or have it as a pickupable item for player using same script). A customizable inventory system, and per map script loading global attributes. If you could leave your condescending unneeded comments at the door, it'd be great. thanks. |
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