DISCLAIMER: This game is currently in active development with many new features still to be released. We are highly dedicated to the continued development of this game and release new content and features regularly. Please read the Early Access FAQs and our development roadmap below for more info before purchasing.
Born with magic in your bones, use your wits and power to navigate a simulated fantasy world - dynamic, alive, and increasingly dangerous. Grow in might as a mage in an open-world RPG inspired by Dragonlance, full of kingdoms that will rise and fall, economies that can boom or bust, and monstrous creatures that can overwhelm the land if left unchecked.
Immerse yourself in a player-driven story that evolves based on your decisions. Like in pen and paper games, every choice is yours and every choice can change the world. Will you earn the trust of the Conclave only to betray them later? Will you choose a life of crime, stealing from merchants and living on the run? Will you build friendships and rivalries with your companions from mage school? Will you forego a life of magic to pursue the simple existence of a trader? Or will you strive to ascend the heights of power, for good or ill?
The dynamic and living land of Vaelun reacts to your deeds, giving you the unique opportunity to shape the story and the world around you. Every choice you make can have real and far-reaching consequences for all those who dwell in this world. Will you become the world's deliverer, or its destroyer? The decision is yours.
Create a brand new, procedurally-generated world with its own history, inhabitants, towns, dungeons, monsters, and more. Then explore that world and make it your own as it responds to your actions and decisions. Every life you live as a mage is a unique and personalized experience.
As we get closer to the release of the Combat Update we'll be sharing some info about each school of magic. Today we wanted to talk about the School of Ice Magic:
Cold, Hard, Calculating.
The core gameplay behind our Ice Mage is mastery through controlling adversaries, primarily through target prioritization and measured spellcasting.
Most ice-based spells, in addition to dealing ice damage, apply a stacking debuff called Chilled. This debuff builds up on an enemy, eventually Freezing them in place.
Once Frozen,
The allows players to pull off devastating hits on frozen enemies by mixing in weapon attacks like a Battle Mage...
Or cleverly leveraging a spell that deals physical damage, such as our re-imagined Ice Lance.
We're knee deep in snow testing and tuning this school's spells. Just yesterday some changed some single to multi-target. What about targeting one enemy but adding debuffs to neighbors? It's changing every day as we find the sweet spot. Sweet, like maple syrup on freshly fallen snow. Try it, it's delicious!
As of today, here are some of the confirmed spells you'll be able to learn:
We'll have even more details diving deeper into the magic of an Ice Mage as we get closer to release.
What do you most want to see in the new school of ice magic? Let us know in the comments!
PS: If you haven't yet, we'd love for you to vote for us for the Indie Game of the Year Award! You can cast your vote here: Indiedb.com
This comment is currently awaiting admin approval, join now to view.