Puzzled: The Game of the Book in the Game
AdventurePuzzled: The Game of the Book in the Game is a 2-3D Action/Adventure game with some RPG elements. You play as Mr. Bob, the husband of the female Prime...
Inspired by Saturday morning cartoons of the early 90's, BUCK is a story driven, action-adventure game set in a post-apocalyptic wasteland.
You play as Buck, a motorcycle garage mechanic who decides to leave everything he knows behind in order to find the truth behind a girl's disappearance; all while struggling to adjust himself to a world he doesn't fully understand.
Traverse the wasteland while fighting and talking your way through junkyards, mountain passes, ghost towns and survivor outposts while trying to piece together the reasons that brought this world and its rugged inhabitants to their knees.
“Our studio consist of a single programmer, artist and designer. All of us take additional roles in order to push the game towards it's release. This kind of development environment means that we simply don't have the necessary amount of time for testing.
We can't stress how much we need an external, objective and honest feedback from the community. We want to test all our existing systems and make sure the game is fun at its core.
We need to focus all our energy on development in order to get BUCK to play well and have the right amount of content.
We need a community of players to help us chisel away the rough edges and shape the game according to their feedback. Same as we did with our Kickstarter Backers up until this point.
Speaking of Kickstarter. From the end of our Successful Campaign on July 23rd, we've been having wonderful discussions with our backers on our Discord Server. We've introduced new systems that were suggested and tested by our Kickstarter backers. We want to continue this process with you, right here on Early Access.
Over the course of seven months we've added and tested the following features to BUCK:
The game is much further along in 2017 and we believe that BUCK is finally ready for Early Access.
After our Kickstarter we've released a new build every two months and we aim to reduce that build cycle on Early Access to once a month or even less, depending on the size of the update.
Our goal is to release the final version of BUCK around Q3 2017. Most of the game is performing well but systems like the weapon modification and crafting need exhaustive testing in order to feel rewarding and balanced.
If BUCK performs well on Early Access and if a big enough community becomes involved, we'll add even more content and push the official final release date until both we and the community feel that it is the right time to release the game.
We don't want BUCK to stagnate on Early Access, our goal is to release the final product as soon as both ourselves and the community agree that BUCK is ready.
“BUCK's Early Access launch build includes:
Here's what we're hoping to implement into the game during its Early Access run:
In addition we'll need to fix all the bugs, improve performance and polish the game where we can. BUCK might be a small indie game, but with your help we can release a polished game experience with a satisfying amount of content and kick-ass levels of fun.
Everything described on the Early Access launch build is in the game right now. Over the coming months, we'll iterate the game with minor fixes an updates every other week while deploying bigger builds every other month.
We know it's not much, but we only have a single programmer and because we want each update to feel significant, we'll need to make sure we can put out as much content as possible in every iteration.
The game will be available at a lower price during Early Access, relative to its final full-version retail price. The full retail price will be determined once we see exactly how much content we were able to add into the game during it's Early Access period.
We use Scrum as our main development method.
This means that tasks are set every other week, which we then attempt to implement into an improved playable build that goes public.
The tasks that didn't make it will move to the next iteration while new tasks are added.
We share our goals for the week and discuss all upcoming content and changes on our Discord Server some development and behind the scenes videos will come along soon to our YouTube channel as well.
Secondly, we'll communicate through our forums, community hub and social media as we've done with our monthly Kickstarter Updates and Developer Videos.
Thank you for reading! We hope you'll join us on this wild motorcycle ride into the dunes of the wasteland.
Best,
Gal, Amir and Adi - Wave Interactive”
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Wow, you guys really have improved on the last 2 years!!! the progress is amazing!!!
im looking forward of seeing my chihuahua on the game
Thank you :) We're looking forward to it as well!
Need help with audio? Email me
bobjimmins6@gmail.com
Audio? Like Music? Voice acting?