Coming back to her childhood home after her mom’s passing, Laura decided it was time to finally sell the decrepit house. Observing an old Polaroid left out of its place in the photo album, she notices that not only is the album now empty, but the remaining photos feature nothing but the furniture in the background.
Locate the photos spread around space and time to restore the photo album and find in each one what made that moment worth immortalizing in dusty zink paper. Each memory is valuable, the moments spent with loved ones precious, but the ticking of the clock waves away the sands of time, covering them in a haze, forever forgotten.
Essence of the Past is a 2D puzzle, point-and-click game that heavily relies on its narrative. Simple and satisfying, a hidden object game that is sure to warm your heart with its tale of family, memories, and love.
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Hey there, indieDB Community!
We are the Brainless Bunch, a Portuguese game developer team.
Welcome to our third article about the game we are developing, Essence of the Past.
Essence of the Past is a game about a woman going back to her abandoned childhood home, initially with the intent of selling it.
Our game explores the perspective of someone struggling to reconnect with her past and going back in time through memories captured by Polaroids scattered around time and space.
After the radio silence, we left you with, we once again come back to share with you some exciting updates! We're almost at the end of one of our most important progress marks, the pre-production! As such, we shall share with you this small update, and tomorrow we'll come back to share a little about the progress of the last week!
The logo you've come to know was a temporary one, so now we finally had to chance to change it to something more permanent, despite it needing some refining. We really want to share it with you despite this so... time for the big reveal!
Figure 1 - New logo
Figure 2 - New Icon
Releasing our new logo, we also had to make some changes to our spec-sheet so here it is!
Figure 3 - New Spec-sheet
Now, for another very exciting news: we have finally released our game DEMO! This first version is very rough around the edges, really rough, but we'll have the opportunity to change that during the next stage of development, the production. Still, we'd be glad to have you check it out on itch.io, we've worked hard for the past weeks and this is the final product (for now)!
We'll share with you some of the screenshots of our game but you'll be able to better experience it if you download it, so be our guest!
Figure 4 - Game DEMO Screenshot (Sofa Wall)
Figure 5 - Game DEMO Screenshot (TV side Polaroid)
Figure 6 - Game DEMO Screenshot (TV side Letter)
Figure 7 - Game DEMO Screenshot (Mother's Clock)
Thank you so much for checking out this fourth devlog of ours, and for being here with us so far! We're so glad we can achieve such a big milestone and share it with you guys, we hope you stick around to see more of what we have in store (trust us, it isn't small stuff). Tomorrow we'll be releasing another devlog to share with you the news we didn't get to share the last week, both in the fields of art, programming, and design!
Thank you for checking out this fourth article of ours!
See you next tomorrow!
Brainless Bunch
3rd article about our in development game, Essence of the Past.
2nd article about our in development game, Essence of the Past.
1st article about our in development game, Essence of the Past.