Motocross Mania is a motorcycle racing sim. It features tricks in the style of the Tony Hawk series of games, and includes Motocross, Supercross, Baja and Freestyle modes of play. The game features realistic physics, although no damage modeling. It has 20 different venues, from arenas to outdoor tracks, covering 12km/sq of area. With the 3D engine, you get many of the camera angles used in flight sims, and it supports the top hat switch on joysticks. The game has a career mode, a straight racing mode, and a single player freestyle mode available.
Motocross Mania was created by Deibus studios back in the early 2000s. It's largely based on their two previous titles, Edgar Torronteras' eXtreme Biker and Edgar Torronteras' Moto-X. All of these games run off the same engine however Mania uses slightly different file formats.
Unfortunately all 3 titles have not been archived very well and modding tools/custom levels for all of them are hard to come by. However I have discovered something that might make things easier for people. There is a way to extract its files. All 3 games used a proprietary archive format .dat. This format isn't very well understood and many people have tried extracting from it over the years. Thankfully Luigi Auriemma figured it out some time ago and it's been hiding under our noses.
To extract the .dat files we'll need to use Luigi Auriemma's quickBMS. Thankfully the links are still up on his website.
Once you've downloaded both quickBMS and the extreme biker script, extract them to a folder.
Next, run quickbms. It will ask you to select the bms script.
then select one of the game files from the game folder. Each game has two files. For Extreme Biker it's ebiker.dat and tracks.dat, and for Motocross Mania it's mxmania.dat and tracks.dat. Extract these into your game folder.
The files that get extracted are both .wld files and mesh files. Along with textures. Unfortunately for some reason the .wld files for Extreme Biker cannot be opened within the XZ level editor for that game. It throws up an error despite how unlikely it would be for fans to edit the game's files.
However this is not the case for Motocross Mania. Due to what I have to assume is an accident, many of Motocross Mania's levels can be opened via its level editor YZ.
Not all of them though. Some do throw up a similar error. This can hopefully help potential map makers with creating new levels. And hopefully some intrepid programmer finds a way to edit the password protected levels or extract their mesh objects so we can make new ones.
This is a custom Motocross Mania track created by Jan-Pieter van Alphen.