Welcome to 'No Bugs Allowed'.
In this game you are put against waves and waves of spider-like aliens and your objective is to survive as long as you can.
To make it more exciting, you gain money from killing enemies and you can use that money to buy and upgrade your weapons between rounds at the shop terminal.
This is necessary as your enemies get stronger every wave-
NBA is currently available for the PC and PSP platforms and it's based on Kurok 0.4 on PSP and FitzQuake Plus on PC. The game has been designed to be playable on PSP from ground up.
Both engines and QuakeC source will be released with the upcoming Beta2. You can contact me for them if you don't want to wait.
I encourage everyone in the community to create their own maps for this game if they're capable of mapping for Quake.
I also hope to see mods for it after Beta2 release.
I'm proud to say that I'm ready with the Beta 2 for No Bugs Allowed.
What's in it?
A working game. Unlike in the first release.
Maps
Included in Beta 2 there are 3 playable maps: Helipad, Cargo bay and Caverns.
Helipad was in the first release already, I've posted screenshots and videos of Cargo and Caverns is a surprise addition.
Multiplayer
I know I said that multiplayer wouldn't be fixed for this release, but I'm eating my own words.
PC to PC multiplayer is tested online and it works just fine, the difficulty is a bit steeper for coop play.
PSP Ad-Hoc multiplayer should be working the same way it used to.
I haven't been able to test it myself, so please report errors you might encounter in it.
I don't know about PSP Infrastructure online play either, it might or might not work.
Bonus pickups
I hadn't posted about this yet but you've probably seen them in the Cargo gameplay video.
Enemies have a chance of dropping money, health or ammo pickups when they die.
This mechanic really adds to the game and is necessary during later waves.
Fixes
I've fixed a ton of small and bigger problems that were in the first release, and a ton of those that I've made after the first release. It should feel like a polished game on both PC and PSP now.
PSP Screenshots of the new map Caverns:
After a year long pause I've got back into improving NBA. In Beta 2 the biggest bugs are fixed, game balance is improved and there will be a whole new...
Everything is progressing to the point where I can release a playable version soon.
I just wanted everyone to know that I got the game working on PSP and plasma gun is looking great.
Note, this development for this project has started some weeks ago, I just created the MODDB page for it now. Contains a video.
Source code for the engines I used for NBA. PC is based on FitzQuake Plus 0.86 by John Fitzgibbons and Baker. PSP is based on Kurok 0.4 by MDave.
QuakeC source code for No Bugs Allowed Beta2, happy modding!
Beta 2 release of NBA for PSP. Requires CFW or some other way of running homebrew software on the PSP, like Half Byte Loader. CFW version this was tested...
Beta 2 release of NBA for PC. Be sure to use the 'Play NBA.bat' to run the game instead of fitzquake_plus.exe. If you want to permanently modify your...
This is the first beta release of NBA for PSP, it's running on modified Kurok engine.
This is the beta release of NBA for PC, it's running on modified FitzQuake Plus.
O hello there
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Whats the update. Please give me a reason to play again!
Total overhaul in all regards, it's still very much work in progress, been preoccupied with other projects for a while now.
Aand I fixed the moddb layout error, no actual update content yet.
Thanks for saying it! because most don't and just leave people confused.
I have something preparing behind the scenes, can't really spoil too much what it is.
Also I have no idea what happened to the layout of this moddb page if it's screwed up for you guys as well.
It's been a while, hasn't it? But I'll keep waiting.
What was the update? It's at the top of the updated thing, but what happened?
Update was accidental, but as dr_mabuse1981 said, there's something going on.
I'll post about it when it's time.
i knew whats going on and it will blow your mind :D
literally, or metaphorically?