After a whole day's journey through the forest, you stopped for a spell and were about to lie down to sleep, when suddenly shadows appeared from the darkness and pounced on you!

You wake up in the ruins of an ancient fortress, held captive by giant sentient snails. In exchange for your life, their leader demands that you descend into the ancient dungeon's depths and destroy the creature that has settled there. It looks like you have no choice but to obey. At least for now…

One More Dungeon 2 is a Dungeon Crawler Roguelite in a fantasy setting. As a nameless adventure seeker, you venture into an ancient dungeon full of secrets, traps, and hostile creatures. Use a wide arsenal of magic staves, melee weapons, and forbidden artifacts to fight your way through the crowds of enemies and make it out alive!


  • Procedurally-generated levels combined with handcrafted locations;
  • Boss fights and exploration of parallel worlds;
  • Five different regions, each with a unique set of enemies;
  • An old fortress, available for exploration and hiding an ancient secret;
  • A wide arsenal of magic staves, melee weapons, and ancient relics.


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v2.0 Released! This will likely be the final version.

OMD2 Hardcore v2.0


OMD2 is a fantastic little indie arcade Ultima Underworld-lite Roguelite that comes abruptly to an end. No extra difficulty modes, no post-game content. Additionally, after you've played the game once, returning later doesn't prove particularly challenging at all after learning the nuances and bypassing the trial & error phase that any game presents. This mod is a simple yet transformative alteration of the game to keep it engaging for replays and well into the future. It will test both your knowledge of the game as well as your general action-RPG skill and decision-making.
It's not all hard and scary though! Numerous perks, items & classes are improved for better balance and more interesting choices. Level design generation is more varied. A few bugs are fixed. Lastly, there is now post-game content in the form of unlockables for each class you beat the game with.

While small in scale, this mod is truly transformative for the game, extending its lifespan considerably. See below features.

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Hardcore Mode Features:

-Boss Insurance is more expensive.
-Breakable resource boxes will sometimes contain nothing.
-Player is more vulnerable to Burning, Madness, Poison and Freezing. Those resistances matter more.
-Enemies are somewhat more aggressive.
-Enemies sometimes track their melee swings, depending on monster and attack type. Ranged enemies will sometimes continue rotating toward you while winding up, keeping you in their sights.
-All restoration potions are a bit weaker, except energy potions.
-All bosses are made slightly harder/less predictable via intelligence updates or other.
-The final dungeon boss in particular has received extra attention and should no longer be a joke. Only the Final FINAL boss is untouched.
-Dark Idols (negative level modifiers) are more likely to spawn (40% -> 50%).
-Food restores slightly less health (8 -> 6).
-Slightly more enemies (which also = more XP). .
-All enemies get a flat +12 hp increase.
-Clearing dark goo in the hub costs more runes.
-The leprechaun no longer drops runes. Gold and artifacts only.
-Golems (world 3 - level 2) enter blocking state for less overall duration.
-Pendulum axes swing slightly faster.
-More variety to level generation rules - chances for more interconnectivity, slightly larger map size, more water etc.
-Dark Area's madness-inducing eyes now have +40% activation range.
-The vampire amulet relic is nerfed by 25%.
-The water in world 3 now applies frozen status over time when wading through. This is because Frozen (and frozen resistance) has little relevance otherwise.
-The ice flower enemy in World 3 has greater attack rate for this same reason.
-Reduced chances of player's weapon elemental effects triggering (frozen/burning/poison).
-King Beetle can be spawned more than once and the number of beetle kills required for him to spawn is reduced slightly.
-Slightly better odds for XP to drop when breaking props.
-Perk Buff: Max Energy Increase perk restores your energy to full in addition to a larger increase (10). This better balances it VS max health perk.
-Perk Buff: "Get 50 gold" perk is now a gamble that grants a random range of 50-250 gold, instead of being largely useless.
-Perk Buff: "Receive 50 of each crystal type" perk now gives you 100 of each.
-Perk Buff: "Fully restore health" perk now fully restores health & energy + reduces doom level by 10.
-Perk Buff: "Teleport to next level of the dungeon" perk appears much less often in the perks selection rotation since it is essentially useless.
-Perk Buff: "Rage required reduced by 15%" is now 20%.
-Curse Nerf: Dashing cooldown curse increases the cooldown by 50%, not 100%
-Demon and King Beetle enemy drop more XP.
-Class Balance: Ranger class redesign - now has halved bow energy use over other classes, no movement penalty when drawing the bow, breaks objects/damages
enemies by dashing into them & has +5 base energy. Originally the class was boring and overpowered, simply gave you infinite ammo with bows.
-Class Balance: The Paladin class' Rage skill is now 30% more powerful.
-Class Balance: The Paladin class no longer suffers Doom level accrual when using artifacts.
-Class Balance: The Warlock has +5 extra starting max health.
-Class Balance: The Warlock's hive rage ability is 25% more powerful.
-Cursed weapon Doom level accrual per swing is halved.
-Continuing to use cursed weapons when maxed out on curses no longer robs you of perks and then kills you. A cursed weapon build is now viable.
-Heavy Armor now reduces speed by 10%, not 25%.
-Bugfix: the dash meter is now accurate/matching the dash cooldown.
-Bugfix: you can no longer spam left hand and right hand attacks simultaneously if you start with the left hand first.
-All classes can dash while drawing an arrow.
-Slightly improved the poison eyes artifact.

NEW post-game content as per Roguelite standard: you are now encouraged/challenged to beat the game with all 7 classes. For each class you beat the game with, you unlock a reward for all classes.

Warrior: +20% Attack speed (both hands).
Stranger: +150% chance to get XP from breakables.
Wizard: Start with an extra relic slot.
Paladin: +20% Rage activation duration.
Rogue: +10% movement speed.
Warlock: +10 Max Energy.
Ranger: +50% Jump Height.

OMD2 map

Installation:

Extract and place Assembly-CSharp.dll in C:\Program Files(x86)\Steam\steamapps\common\OneMoreDungeon2\OMD2_Data\Managed

Installation complete. To navigate to this location faster you can "browse local files" from the game's steam library page, if desired.

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OMD2 Hardcore v2.0

OMD2 Hardcore v2.0

OMD2 Hardcore Mode Full Version

OMD2 is a fantastic little indie arcade Ultima Underworld-lite Roguelite that comes abruptly to an end. No extra difficulty modes, no post-game content...

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