Long ago, the galaxy had known peace. Paradise was ruled with the hand of science, and the hand was that of the galactic governing body known as the Core. Ironically, it was the Core's ultimate victory, the victory over death itself, that brought about the downfall of its paradise and started the war that would decimate a million worlds. The immortality process, known as "patterning," involved the electronic duplication of brain matrices, allowing the transfer of consciousness into durable machines. Effectively it meant immortality, and the Core decreed the process mandatory for all citizens in order to ensure their safety. However, there were many citizens unwilling to toss aside their bodies so casually, many indeed who regarded patterning as an atrocity. They fled to the outer edges of the galaxy, forming a resistance movement that became known as the Arm. War began, though it was never officially declared by either side.
Map name: 3 Green Size: 39 x 23 AI profile: default Player: 10 Planet: various
This allows you to replace the in-game music with your own music. FYI: this is for the GoG.com version only, and this is for people's games that crash/the...
MAP NAME: Winter Canyon AUTHOR: Greybeard MAP SIZE: 20 X 35 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook Number of Players...
MAP NAME: Winter Maze AUTHOR: Greybeard MAP SIZE: 20 X 25 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final) by Chinahook Number of Players...
MAP NAME: Dragon Lake AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Default TILESETS USED: UTAS_Snow_SET_Winter_v24.hpi (final), UTAS snow-lava transistions...
MAP NAME: Upheaval Dome Small AUTHOR: Greybeard MAP SIZE:25 X 25 AI: Default TILESETS USED: Earth Desert Updated V2.1 Number of Players: 10 Features required...
MAP NAME: Crooked Creek AUTHOR: Greybeard MAP SIZE: 30 X 30 AI: Default TILESETS USED: Greenworld Completion (Chinahook) Number of Players: 10 Features...
In this mission you will play as Core. Player start position is in the lower right corner of the map, the location of the Arm base is anyone’s guess...
MAP NAME: Upheaval Dome AUTHOR: Greybeard MAP SIZE: 45 X 25 AI: Default TILESETS USED: Earth Desert Updated V2.1 Number of Players: 10 Features required...
MAP NAME: Ripped Earth AUTHOR: Greybeard MAP SIZE: 30 X 30 AI: Default TILESETS USED: UTAS_Lava_SET_Lava_v10(beta) (Chinahook) Number of Players: 10 Features...
Just a simple tutorial on how to patch ta, without the patch itself. About 418 kb.
MAP NAME: Thin Air AUTHOR: Greybeard MAP SIZE: 35 X 15 AI: Default TILESETS USED: Cavedog Lunar Number of Players: 9 Features required: None NOTES: A...
MAP NAME: Metal Island Hopping AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Krogoth TILESETS USED: U_Metal_V14 Number of Players: 10 Features required: None...
MAP NAME: Bowron lakes AUTHOR: Greybeard MAP SIZE: 45 X 45 AI: Default TILESETS USED: Green Completion (Chinahook) Number of Players: 10 Features required...
This is a combination multiplayer and skirmish map, with a complex and well-scripted mission added to the mix. Map size is 23 x 23, 8 players supported...
MAP NAME: Nothing Lives Here AUTHOR: Greybeard MAP SIZE: 35 X 15 AI: Default TILESETS USED: U_Lava_Crystal, U_Lava_Transistions, Earth Desert V2.1, Cavedog...
V2: fixes metal output on zombieland 3, changes of start positions on maps 1, 8, 9. This is a set of 9 maps intended for pure skirmish play. They’re...
MAP NAME: Hot Air Melting Roads AUTHOR: Greybeard MAP SIZE: 51 X 51 AI: Metal Number of Players: 9 Features required: none NOTES: High metal map with...
Mission Author: Mufdvr. Map Author: Greybeard Size 50 X 30, File Size 5.6mb, Minimum Ram 128Mb, Max Players 10. Designer Notes: I had asked Mufdvr if...
MAP NAME: Rocky Lakes AUTHOR: Greybeard MAP SIZE: 44 X 44 AI: Default TILESETS USED: U_Evergreen II (Chinahook) Number of Players: 10 Features required...
Size 22 X 32, File Size 1.4mb, Minimum Ram 32Mb, Max Players 6. Designer Notes:MacMaster's first map. Name comes from the frontyard/ backyard concept...
The map offers a rough and canyon-gouged terrain in the north end, all of the canyons either opening or terminating at the river or the flat area directly...
Size 25 X 58, File Size 26.5mb, Minimum Ram 128Mb+, Max Players 2-7. REVISION This revision (V2) is issued to correct an error where invisible metal tiles...
Size 18 X 18, File Size 20.0mb, Minimum Ram 128Mb, Max Players 8. Designer Notes: This map was done up as a demo map for the just released Aramon TAK...
Size 18 X 41, File Size 10.8mb, Minimum Ram 128Mb, Max Players 10. Designer Notes: This map was made as a demo map to demonstrate the new U_crystal tileset...
Author: Greybeard. Size 51 X 51, File Size 3.6mb, Minimum Ram 128Mb, Max Players 8. Designer Notes: This map was made as a demo map to demonstrate the...
Author: Greybeard. Size 50 X 50, File Size 22mb, Minimum Ram 256Mb, Max Players 10. My first attempt at creating a real place as a TA map. This map uses...
Author: Jodark. Size 22 X 13, File Size 29.4mb, Minimum Ram 384Mb, Max Players 6. It is inspired by Drumheller, Alberta... a grand-canyon-like piece of...
Author: Greybeard. Size 40 X 40, File Size 30.8mb, Minimum Ram 128+Mb, Max Players 2-8 plus Single-Player Mission. A large ground map that uses various...