☞This group consists of all kinds of people from every nation. The aim of this group is to create an enjoyable environment to be creative and having fun with what you do. This group definitely isn't just for people who like to draw, but for people who enjoy any kind of art. So, you can also a story or create some background music, whatever your skill might be. If there are any questions left, just write me a message and I will respond as soon as possible.
This is the first game that I have made for myself in a long time. ..
finding time for the dream.
On July 16th, 2003, Inferno R1 was released. Woomeister posted on our Eyecandy thread on Hard Light Productions a few pics showing off the main differences...
inferno is now 10 years old!
How to make a seamless texture, easily and quickly.
how to make a seamless texture in gimp
In this Tutorial we explain the workflows for Unity 3D of our art department in seven steps. We hope this article could be useful for other game dev teams...
[submerge] tutorial - animations for unity 4/7 (update)
In this tutorial I'll go through the concept of texel density (TD) and also show you how to use my texel density MEL-script for Maya (available for download...
maya: texel density (td) tutorial
In this tutorial I will show you two methods in photoshop for merging together two normal maps into one. The first one - the lazy method - is the most...
photoshop: combining normal maps
In this tutorial I will show you how to use Photoshop to create an ambient occlusion (AO) map and a normal map from a height map. No third party software...
photoshop: ao and normal maps from a height map
Often when working with say, tiling textures, you find a source file which on one hand has great detail - but on the other hand has flawed highlights...
photoshop: bringing balance to a texture
Woomeister, Inferno's Project Leader, just announced an upgrade of S:AH!
unofficial upgrade of sol: a history announced!
A status update by Woomeister and a major announcement!
a status update and sol: a history-u announcement
Jessnec recently worked on beam weapon effects, a key element Inferno. Take a look at the results!
powering up beam weapons
A tutorial about making windows a little bit more custom with the right tools. in this tutorial I will show you how to make these changes using programs...
customizing windows
Creating textures that has a natural dirty feel to them can be harder than it sounds. You need to have a good collection of brushes - or make your own...
photoshop: creating great grunge brushes
The standard light bomber of the Earth Alliance, the Aetna, has recently undergone a number of upgrades. It's time to sum up the results.
modelling work - eab aetna
A short tutorial about making a simple professional looking logo in the Gimp.
making a logo in the gimp
K-9 Vision: Zone Artifacts is a visual overhaul of all artifacts in S.T.A.L.K.E.R. Call of Pripyat. With update #1, six artifacts have been added while...
news from the zone: six artifacts updated!
The third Blender Foundation Open Movie project has been released for download!
sintel out!
Here, I'll show you some of the basics of animating in the Gimp. With these animations you can create cool, professional looking .gif files which you...
animating in the gimp
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