So, it looks like I've become an adult. Yay.
The last 6 months have mostly been amazing except for the loss of two friends, one of which is gonna haunt me forever, but I won't talk about that here. :3
Time to see what I've been doing for the last few months:
A Valentine's Day map, by tradition. Every Valentine's Day, I make a map which has a heart and whatnot. Although, this year I wasn't too happy with it, so, I decided not to put it up anywhere. Though, when I showed it to some people afterwards, they liked it a lot, so I guess it wouldn't have been a bad idea anyway. Oh well. :P
A Yugo 45 model. Heh. It's for my idTech 4 game, but chances are, I'll use it in my HL mod as well. (Utopia at Stake, if you're wondering)
Other than that, I've made some more stuff like the M-3650 multimetre, MP5-SD6, Beretta 92, a screwdriver, a combat knife etc.
I'm working on a techno-stealth game set in late 80s Yugoslavia, so, there will be stuff to see. I hope.
I discovered a neat little way of manipulating world vertices in Half-Life. Here's a link to the video, displacing a vertex along the Z axis in a wavy fashion. It could probably be used for deforming terrain upon explosions, or something like that. All I know is, I won't be doing much with it until ADM reaches 0.5 or so.
Now, onto some real-life stuff:
I've been working on some sort of digital synthesizer. The thing is, it has a proximity sensor, which will allow the performer to bend the pitch by raising one hand in the air. Higher the hand position, higher the pitch, and vice-versa. I still haven't implemented this pitch-bending part, heh. I should totally get to it soon.
Anyway, thank you for reading this, I hope you have a good day/night, whatever your time zone is. :)
Happy birthday again, this was one hell of a ride these last 6 months. And don't worry about that thing, you know everything will get better with time :D
Thank you. :3
Hey! Happy B-day Admer! Best of wishes to you!
Happy birthday Admer, so sorry for your loss. you're a very talented and cool guy, and I wish all the best for you. Have a good day!
Thank you!
Also, I should clarify that it wasn't loss in terms of death. Rather, it's the reversible kind, so there's still hope. :)
Happy birthday Admer! About world vertex manipulation: does this affects collision too, or this affects only world rendering?
Rendering only. In order to manipulate collision, you'd have to modify the clipnodes as well, and how they work is still unknown to me. :p