Hi mates! I'm Enrique Colinet (Baxayaun), by now I'm living in Madrid and working at Pyro Studios (Very well known for creating Commandos saga). I'm also known for some spanish videotutorials about how to use Valve Hammer Editor, a bunch of mid-quality maps and the roots of my pride in Source's world: my beloved SDK-Project. One year ago I wondered if creating mods for Half-Life 2 was just possible through programming or there was another easier way. The answer was in the new, simple and amazing Input/Output system Hammer Editor included for Half-Life 2. After some experiments and hundreds of hours, I was able to create whole games just with this mapping tool: BlockStorm, Baxmageddon, Marble Madness Source, Xen Invaders, Foozball Fever, Aerobatics and Ouija are some of those examples. Take a look on my website, you will find it very interesting. ;)
I don't really think I'm going to use this blog so often, but it deserves at least one post. I have uploaded 3 videos featuring my projects and me in the 2nd Videogame Developers Conference of Seville (Known as EDVS2). Unfortunately, the audio it's in spanish, but you can watch it to know a bit more about my future mod: SDK-Project MOD, a compilation of every project I've been working during the last years, which hopefully will be released by the end of this year (Or sooner).
Thanks for watching!
A group for the Spanish community on ModDB! Open to all users, Spanish or otherwise. Feel free to join. | Grupo dedicado a los españoles en ModDB.
Hi mates! Every SDK-Project mod starts beings just an innocent experiment, and this is the place where you'll see how some Hammer-mods are born (and how...
This group has been created especially for the Spanish mapper community and contains texts and media in this language. Feel free to explore the content...
hi baxa ^^.
Hey, your third-person camera technique inspired me to make an small map pack / mod. Thought I´d mention. You can find it in my profile under "mods", well, its still in production.
BUT yeah, I´ve experimented a bit more with game_ui and the other entities and now I think they´re the best part about the Source engine, and even if Im not THAT versatile with the entities, I cant get enough of building puzzles all over the levels. Thanks a million for the inspiration.
We need more puzzle mods!
Don't allow the next generation of gamers to be dumbed down by the onslaught of repetitive FPS games!
Provoke people think! =)
Man, your work ROCKS, reminds me a lot about old days of Quake modding, when there were tons of simple yet enjoyable mods around. Thumbs up!
Great all your mods.
you rock man, a god amongst modders!
Please check out this mod Vectorgaming.50g.com We would love if you joined please consider, and hope you can help us out! :)
gracias por tu tiempo! saludos~
hey Baux I'm a level designer for Goldeneye, thanks for the congratulations, especially coming from someone of your considerable skills! Your room remake blew me away! Congratulations on your own awards and keep up the awesome work!
Great mod, I would reccomend a High Score list when you get a game over.