This member has provided no bio about themself...

Comment History  (0 - 30 of 35)
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Rhons' Modular CotZ Mod Repack v1.3 (Abandoned)

I don't know if someone else had the same issue, but using:

- Immersive Fast Travel
- Rhons' CotZ Mod Repack (latest) + IFT compatibility files

caused a CTD when talking to the barman.

I've solved the issue editing the character_desc_bar.xml file, replacing

<actor_dialog>ka_travel_dialog_barman</actor_dialog>

with

<actor_dialog>ka_travel_dialog</actor_dialog>

as in the original mod.

Good karma+1 vote
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ The State of XWVM

I look forward for the release.
I appreciate your concern about the chance of a Cease and Desist action.
I really want to play this awesome project, and I already know it will be worth the wait!
Thanks for your commitment!

Good karma+5 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Venator docking WIP

Awesome!

Good karma+5 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ XWVM

There are news on the project?

Good karma+2 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ S.T.A.L.K.E.R. [Demosfen]

I'm look forward to this, even without a feature list it seems very promising.

Good karma+1 vote
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ DefiantDucky's Clear Sky Redux (1.43)

The "Clear Sky Models" folder is intended for modders. There's no need to copy it in the game folder.

Good karma+1 vote
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Regarding the missing Librarian at the Clear Sky camp in Great Swamps, I've tried the solutions above without success, but looking at the game logs I've noticed that the Librarian squad was registered as an active squad instead of being treated like a trader.

So I replaced the Librarian label in warfare.script (682), from

["mar_base_stalker_barmen"] = true,
to
["mar_base_stalker_barmen_squad"] = true,

and now in the log I can see the proper messages:

"!!! CURRENT mar_base_stalker_barmen_squad - stalker !!!
--- SWITCHED mar_base_stalker_barmen_squad .. to trader ---"

In this way, starting a new game I've found Librarian in his shop. Loading an old save he is still missing, but maybe I've to switch map and then return back.

Good karma+2 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ TRX: Zone FM (4.3)

Great mod and flawless execution.

A thought: it would be perfect if the radio picked up only white noise when underground (maybe a flag for certain maps?).

I'm already preparing my '80s playlist, sure the audio player will be a good companion when traversing such dangerous areas...

Good karma+4 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Anyway you can do it by manually editing the buy_item_condition_factor in all the trader ltx files (in configs/misc/trade). The value represent the minimum % weapon condition for selling it.

Good karma+1 vote
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Adding the need of drinking from time to time could be a good idea to enhance the survival aspect? There are a number of mods that add new food and beverages (itemsoup, misery...) and the old mod ARS maybe added a thirst factor too? We have already hunger and sleep, after all - only thirst is absent. Or it would be an unnecessary annoyance to the player?

Good karma+5 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Deployable Camping Gear

It would be cool to be able to "drop" other pieces of scenery to create a sort of "mini" camp (there was a camping mod for Skyrim that did this), with tent + fire + some blockade... drop everything and make your outdoor base!

Good karma+1 vote
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

I would like a key to sit on the ground, using the animation that you can see in game, so I can sit around the fire together with the other stalkers. I think it would be greatly immersive (staying crouched isn't the same thing...).

Good karma+3 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Artefact Expansion v1.33 [CoC 1.5r6]

Thanks, I found the checks in the script. I'm compiling a mod pack for a friend who wants this mod and sometimes needs quick travel for long trips (sorry for Gimlet, it's a good idea though!).

Thanks anyway for the suggestions!

Good karma+2 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Artefact Expansion v1.33 [CoC 1.5r6]

You mean you have disabled quick travel unless the player owns a Gimlet artifact? I'm trying to quick travel normally but it doesn't work - even if I use the "enable quick travel" mods.

Good karma+2 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Deployable Camping Gear

1) Spawn a "inactive" campfire.
2) Allow player to turn on/off fire in campfire.
3) Allow player to sit down like other stalkers.

It would be awesome.

Good karma+13 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

Ecologists should offer a better price, try Sakharov in Yantar or Hermann in Jupiter.

Good karma+2 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ [Patch] Call of Chernobyl 1.4.22

I believe the issue is solved: I had the CoC_1.4.22_patch.zip file, I downloaded and extracted 1.4.22_patch.1.zip and the game worked again.

Good karma+2 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ [Patch] Call of Chernobyl 1.4.22

Since yesterday I have this same exact issue, I was trying to start a new game but it crashes before it ends loading. I can't understand - first I've removed every mod but nothing changed; then I've tried a clean install (1.4.12) and it worked, I applied the 1.4.22 and it crashed - but two days ago I was playing normally, I encountered the issue only when I decided to start a new game.

Good karma+1 vote
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Displaying units like in Clear Sky v2 [1.4.22]

Here's the zip with the modified files:
Mediafire.com

Changes:
- Display friendly and neutral only (both in PDA and minimap)
- No need to enable "Show Enemy Health" in Game Options.

Good karma+6 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Players Choice - Mod of the Year 2016

Congratulations! Ten years after Shadow of Chernobyl, the Zone is still alive and kicking! A toast for the EPIC Team and for every stalker around here!

Good karma+5 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Displaying units like in Clear Sky v2 [1.4.22]

I think I've found the way to separate the addon from the "show enemy health" option - in this way the addon is always enabled. I have to do some tests, then I'll link the edited files here (this and the no hostiles and mutants spots).

Good karma+4 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

The file is gamedata\config\plugins\faction_quick_travel.ltx, there's a flag at the beginning that you have to change in this way:

enable = true

The file is compressed in the configs.db file, you have to extract it using the db-to-gamedata tool, but you can use the ltx of the mod for this IIRC, just don't use the other file that contains all the new fast travel locations.

Good karma+3 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Displaying units like in Clear Sky v2 [1.4.22]

If someone want to hide the pointers for hostile and mutants, you have to comment the content of the tags

<alife_presentation_squad_enemy_1>

and

<alife_presentation_squad_monster_1>

from both map_spots.xml and map_spots_16.xml

Warning: in each file the tags appear two times.

Good karma+4 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ [Patch] Call of Chernobyl 1.4.22

* Discovered vehicles now magically change levels without severe problems

Discovered? Are they in maps or are you talking about spawned vehicles?

Good karma+2 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

There's a way to stop Hermann wandering in the Jupiter lab? It's possible to stop it in place or to switch his role with the other scientist (the one that doesn't move in a corner of the lab)? Trading with Hermann is a chore.

Good karma+8 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

You have to spawn the vehicle using the console.

Good karma+2 votes
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ S.T.A.L.K.E.R.: Call of Chernobyl

These are all files that everyone can download from here...

Good karma+1 vote
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ Displaying units like in Clear Sky v2 [1.4.22]

In the 1.4.16 release I have managed to hide the enemy/mutants dots. I haven't used the latest release, so I can share the edited xml files for the old version, but they need a merge with the new files.

Mediafire.com

Good karma+1 vote
BeeTLe_BeTHLeHeM
BeeTLe_BeTHLeHeM - - 35 comments @ [Utility] JSGME

It seems a good tool. At a glance I would say it could be useful to see the overlapping files when multiple mods are activated, so the user can create a merge/patch mod with high priority (something similar was done by the Wrye Mash mod manager for the Elder Scrolls games IIRC).

Good karma+2 votes