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I know that Quake Engine fans and Source Engine fans are gonna hate me for typing this,but I don't care.Don't like it.read something else.It just strikes me as puzzling that Unreal Engine 1 (Unreal,Return to Napali,Wheel of Time,Deus Ex,ect.) does one thing,even on an outdated engine,that source and quake still have trouble grasping.Surface reflections.Oh they have reflections,but on water.In HL2,Episodes 1 and 2,TF2,and Both left 4 dead games,I have yet to see my characters reflections in a mirror.You can say that it's for "performance" but even that excuse is Bullshit.Had to say it,sorry for waisting your time
while I'm at it.Another excuse that's bullshit,is game engines that are "future proof."GTA4 PC is NOT future proof,Saints Row 2 PC,NOT future proof.Just lazy developers making excuses.That is all,and no,you can't have your precious little minute of time wasted back.
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hey checkout my game indiedb.com/games/liveout. Greatly appreciate it :)
Inspired by CoF Among others, demo coming soon.
Thanks for watching my project, I really appreciate it.
Mugen Fighting Competition has started.
For more info and how to enter click the link.
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Thank you very much for the comment on the Daikatana Remake project :)
Im glad that you are looking forward to it :)
Thanks for the watch dude.
Good luck with UT2004!
Peace