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Comment History
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ msb_obj_converter

The configs are in the so called osd files, which need to be decoded before they can be edited as plain text.
Yes, it is possible, Einheit-101 knows how.

And again PSA:
Since the Internet expected/wanted this to be a blender import plugin, I dediced to do it. While I was writing it, I also impoved the command line tool. So check out the the new MSB Tools mod.

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ MSB Tools

Sadly I cannot reproduce the error here.
To my own surprise my converter for Blender Version 2.82 still works with the current Blender Version (3.3.2 LTS on Linux).
While I am willing to help you, I need additional information for that.(What Blender version and which files)

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ Leuchtfeuer

tl,dr: Just ignore it, it's no big deal

==== Explanation ====
Well, it is to be expected that you get into trouble if you add additional patches/mods.

To increase compatibilty I only modify small bits of the game files if possible instead of just replacing whole files. But the script responsible for this search cannot find one of those bits.

In this case it was a bugfix, because the Server (correctly) complains that a space station has got an engine. It is a bug that made it into the Freelancer release and JFLP already fixed it, so my mod tries to fix it again differently and that fails...

Which presents us with two options:
1 Remove the bugfix from the mod with the obvious consequences...
2 Add JFLP to the mod, which I opted not to do, as I don't know if it will be worth the invested time.

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ msb_obj_converter

PSA: Since the Internet expected/wanted this to be a blender import plugin, I dediced to do it. While I was writing it, I also impoved the command line tool. So check out the the new MSB Tools mod.

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ Leuchtfeuer project files V1 3

Not quite. This pack contains source files, that Freelancer cannot use, which were used to create files that Freelancer can use. Examples are vector textures(.xar), blender modes(.blend), xml files etc.
As such it contains the COMMENTED xml sources for the ale effects.
The audio sources are not included for size reasons.
However you may find the sound files, which are standard wav files, in the mod folder under DATA\AUDIO\* .
The compiled ale effects may be found in DATA\FX\*

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ Leuchtfeuer

The Patch has always worked for me this far(>5 times), so I can only guess that you are missing registry entries. Did you by chance not install Freelancer with the installer?

Anyway, I assume the responsible key on amd64 is:
Hkey_Local_Machine\Software\Wow6432Node\Microsoft\Microsoft Games\Freelancer\1.0\

It should contain a string called "AppPath"
that holds the path to the Freelancer directory(if not, then correct it)

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ Leuchtfeuer

Librelancer.net

Btw: The translation is finished, enjoy

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ Leuchtfeuer

Content wise I consider this mod to be finished, as Freelancer only lets you do so much, although the community continously strives to expand the possibilities.(check out Librelancer)

Honestly, while creating this mod was very educational an fun, it also took much time, as I am its sole creator.

However if I do find serious bugs or the players dislike the balance/difficulty I may release an update in the future.

Good karma+2 votes
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ Leuchtfeuer

Is that a request?

Thine will be done

Good karma+2 votes
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ msb_obj_converter

Since I don't know how write blender plugins, sadly it is actually not a blender plugin, but a standalone python tool that is intended to be used with a command line.

It also doesn't need to be compiled. Run it from a linux shell like I advised in the description and you should get the converted wavefront files, which you can then import in blender.

(BTW: I developed on 3.5, which was recent at that time. Python 3.7 should be compatible though)

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ msb_obj_converter

I only tested it with 3D-Models from Aquanox and Aquanox:Revelation. But if the format is the same, then it 'should' work.
Look at the description above on how to use it.

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ Leuchtfeuer

So I investigated this week end and here are the results:
-I developed this mod on FLMM v1.5 beta 1 so I don't expect any issues from there
-It will crash at startup if you haven't installed the official Freelancer V1.1 Patch
-Maybe other mods interfere with my mod, thats just a guess though.

So to fix this try the following:
-deactivate the mod
-if you think you have got leftovers from other mods, clean them up or reinstall Freelancer
-make sure you have installed the official Freelancer V1.1 patch
-activate the mod again
-try playing, it should work now

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ Leuchtfeuer

First of all sorry I took so long to reply, but I didn't expect any installation trouble.

Which is also why I don't know what you mean by server.dll problem, you will need to elaborate a bit.
Anyway, there are only two dlls that are essential for the mod; the leuchtfeuer.dll which contains all names and descriptions and the moors.dll which is needed for the corvette docking. The others only contain some aesthetic fixes and are not mandatory for the mod.

As for FLMM, I think I developed on 1.5 but I can't check that right now.

tl,dr: You can use the server.dll from Freelancer

Good karma+1 vote
Cpt_Rei_Fukai
Cpt_Rei_Fukai - - 14 comments @ Leuchtfeuer

This mod is designed with the Freelancer Mod manager in mind. As such, it will not work if you just copy the new files to your freelancer directory. It will probably just crash at startup. Get the mod manager here (https://www.moddb.com/downloads/freelancer-mod-manager-15) and copy the Leuchtfeuer directory to the mods folder. Start the mod manager and you should be able to activate the mod.

Good karma+1 vote