Lead Production Tester for a AAA studio
The QA tutorial I was working on got so big and complicated I decided to simplify it by splitting it into topics relevant for testers and topics relevant for QA Leads.
The first tutorial is now online (all 11 pages of it!). So take a look, let me know what you think, and you can expect the QA management follow-up tutorial in the coming weeks/months.
For people and teams developing mods and games with Valve's Source engine.
If it's information about Mod DB and ramblings about mods in general that you are after - then you have come to the right place. Welcome to the official...
Welcome to Mod DB's official competition which recognizes the best released and upcoming mods from the year just past. Head here to read about the mods...
The time has come to decide 2007's elite and what a great year it has been for mods and games alike. We've seen numerous games score 10/10 and now it...
The Escapist Magazine is home to some of the best Game reviewers on the net, and I'm here to post it all here onto this Group.
Everyone who helped out with Nuclear Dawn's development in an official capacity.
Congratulations on making it to the top 100! I'm still looking forward to ND
Great article Crisps!
Sweet gig with the Sega job man! See if you can't move up past testing soon :)
So my Single-Player puzzle tutorial got sidelined for a bit but I did make another tutorial on how to get your mod to release. I call it the 'Modular Release Model'.
you can't be blamed, i avoid employment every chance i get ;)
Crispy!
You're as ubiquitous as I am :)
I decided to start writing a new tutorial the other day, to do with designing puzzles for single-player FPS games. Hopefully I'll have it finished by this time next week.
Nuclear Dawn's going well. I need to get a job soonish, but while I can I'm working on ND full time pretty much. I'm also learning Photoshop and made my first game texture (simple reflective metal texture with panel pattern).
I understand.Tnx :)
Ah,i didn't know.sorry