Just an amateur modder who mods games way too much to his liking. Mostly work on Stalker and Company of Heroes

Comment History
dolphinshoes12
dolphinshoes12 - - 14 comments @ Ragnarok Patch 1.2

Unbelievable, for some reason the UNISIG Nosorog will crash the game trying to load an Ecologist exo skeleton HUD, but I can't find where this is connected to it at all! I again, playtested it. Not sure if this is just this particular save file or the whole game, I wonder if other people got this issue

Good karma+2 votes
dolphinshoes12
dolphinshoes12 - - 14 comments @ Pripyat Reclamation Patch

For some reason my mod is always linked to this mod instead of Call of Chernobyl, so uh, yeah. Sorry for that change

Good karma+1 vote
dolphinshoes12
dolphinshoes12 - - 14 comments @ Max's S.T.A.L.K.E.R. - Call of Chernobyl 1.5 R7 x64 Fully Modded

I have fixed all of these issues and I have made my own mod based on this one, called Chernobyl Ragnarok. I have yet to actually add in the Ragnarok faction. Basically I managed to find the missing Dr. X scripts which makes sense as he tried to add these quests but failed, actually similar to me. My new plan is not to try to add his exact quests but just something similar to Dr. X. I will make a patch for this particular game solving those issues soon. You can in theory just copy my config and script files from my Chernobyl Ragnarok mod BUT it will change weapon stats and it's a good idea to prevent that.

Moddb.com

Good karma+2 votes
dolphinshoes12
dolphinshoes12 - - 14 comments @ S.T.A.L.K.E.R. Database Unpacker v1.2

Honestly one of the more amazing mod unpackers on this sight, works extremely well and is very effective. I use it constantly. I only wish I knew how to repack files again so I could make them smaller xD

Good karma+1 vote
dolphinshoes12
dolphinshoes12 - - 14 comments @ Call of Chernobyl: Ragnarok Stand Alone Extreme Graphics Update (Mk. II)

Discord.gg

A temporary link to my new discord server so people can ask me questions and talk to me an whatnot, will expire shortly.

Good karma+3 votes
dolphinshoes12
dolphinshoes12 - - 14 comments @ dolphinshoes12

Just a guy who enjoys modding various games, mostly COH and Stalker

Good karma+1 vote
dolphinshoes12
dolphinshoes12 - - 14 comments @ Call of Chernobyl: Ragnarok Stand Alone Extreme Graphics Update (Beta)

The patch is coming along pretty well! I've found the problem textures and fixed some of the scripts, but it's still only half finished. I can fix the texture problems in and of themselves, but the only textures I can use as a replacement are kind of ugly, so I want to try to use the prettier one.

The other problem is that while I've fixed some companion issues, they still always unfollow the player. I literally have no idea why this keeps happening.

Good karma+1 vote
dolphinshoes12
dolphinshoes12 - - 14 comments @ Call of Chernobyl: Ragnarok Stand Alone Extreme Graphics Update (Beta)

Problably a few months, unfortunately many of the problems are simply time consuming, like tracking down exact tile or detail bump textures or going through code, so it will take me a while to find and fix this.

But I haven't forgotten about it

Good karma+1 vote
dolphinshoes12
dolphinshoes12 - - 14 comments @ Call of Chernobyl: Ragnarok Stand Alone Extreme Graphics Update (Beta)

Huh, that's weird, what language are you playing it in, it's meant for english, there may be other things it can't do. It could be the game's settings are too high as it's set in 4k to begin with, try to go in to the user file in appdata and lower the resolution from 3840 x 2160 to 1920 x 1080

Good karma+1 vote
dolphinshoes12
dolphinshoes12 - - 14 comments @ Call of Chernobyl: Ragnarok Stand Alone Extreme Graphics Update (Beta)

Yeah it's a known bug, I haven't figured out how to fix it and I don't know why it does that

Good karma+1 vote
dolphinshoes12
dolphinshoes12 - - 14 comments @ Call of Chernobyl: Ragnarok Stand Alone Extreme Graphics Update (Beta)

Crap, I posted this in the wrong area, it should have been Call of Chernobyl. It's not TECHNICALLY wrong since this is a call of priypat mod, essentially, but still damn. I also am having trouble editing anything about this after I posted it including uploading more screenshots

Good karma+4 votes
dolphinshoes12
dolphinshoes12 - - 14 comments @ Max's S.T.A.L.K.E.R. - Call of Chernobyl 1.5 R7 x64 Fully Modded

This mod is amazing, and is a really good functioning 64 bit game that has ported over quite a few mods and has a number of excellent AI tweaks I absolutely love, it's likely my favorite version of all the CoC mods, which by itself is one of my favorite mods ever. I'm editing it myself and plan to release a version with even better graphics, but it will not be optimized for computers to play on at all and with a few of my own tweaks. It has numerous HD models and textures and shaders which make it look amazing.

However, there are a number of crashes issues. First of all, it crashes whenever an enemy is wounded, which was fixed by adding in a script from DrX's mod which was referencing, or drx_ql_force_wounded.script . Second, the names of outfits were changed, and so I had to basically rewrite items to become that item for the outfit marauder mod, which was the case for the novice clear sky and freedom outfits. Basically what I did was, I made new items with exactly the same features with simply with the name change so it would spawn in correctly.

Although I managed to fix MOST the crashing bugs, there is one that I haven't been able to fix, which is that companions seem to unfollow you when you restart a new map or change a level. I have no idea why this is happening, my only guess is that there's some script from another mod that isn't all the way there like drx_ql_force_wounded, OR it has something to do with a difference display UI, but the thing is, I had the problem from the beginning. Basically if you try to have companions, they always unfollow you. I have no idea why this happens. And further it is one of the best things about 1.5 coc, so it's kind of a bummer.

Good karma+1 vote
dolphinshoes12
dolphinshoes12 - - 14 comments @ Shadow of Chernobyl Complete: Long range combat config mod

Well that sucks, it's an english-only version so maybe that is the problem, also I recommend putting it on a clean install of the game, backing up your old files and then putting this on top of it. That sounds like it sucks. You will need a new save for it to work.

Good karma+1 vote
dolphinshoes12
dolphinshoes12 - - 14 comments @ Shadow of Chernobyl Complete: Long range combat config mod

So uh... what do people think? I'm pretty sure I've fixed most of the bugs, but if any exist it likely is due to the trader's trying to spawn a misspelled item in their inventory, or a misspelled item in the treasure manager config file, both can be fixed by removing said item entirely or fixing it's spelling. I playtested it a few times and I think I removed all these bugs, but they could pop up again, so let me know if that's the case.

Another thing I should have mentioned is that I added "assault" and sniper versions of most guns. Assault versions have higher RPM and a higher magazine capacity, while sniper versions have better accuracy and less recoil. The AR-15 and AN-94 in particular have a lot of versions of this. Also AN-94 and AR-15 guns in different calibers exist, to be a bit more like real life.

Good karma+2 votes