Ok, it's not bulk cannon, this is just a crashfest. Shame, the older version I had worked just fine.
Ok, it's not bulk cannon, this is just a crashfest. Shame, the older version I had worked just fine.
Nevermind, I figured it out. However, the bulk cannon crashed my game on steamlab
The DM maps are missing textures, how do I go about fixing this?
I believe this is gonna need to be updated again. Brutal Wolfenstein V7.0 was updated as of August 10th, and this no longer works when loaded after it (I use DoomRunner instead of ZDL because I can switch between presets instead of having to list them off in a txt file somewhere to remember them)
Yeah, it only runs in OpenGL-ES for me, it won't launch in OpenGL, either. For some reason it returns a "could not load shader "speed" kind of error with it. Weird.
For some reason it won't work for me, every time I try to launch it via any of the .bat files it returns this error series:
Shader 'water' could not be compiled:
ERROR: 0:67: '' : array size must be a constant integer expression
ERROR: 0:67: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
I have absolutely no idea what's causing this or why.
I love this mod, and I'm eager to try the newest version, my only problems are these:
The loadout select menu doesn't seem to display properly, it's so oversized and the full graphics don't show properly on the screen. Is this just a resolution issue, or do I need to change some display options in GZDoom?
AmmoInfo displays improperly for me as well, but for me it displays a weapon (Blue) and infinitely lists its ammo (Blue/Blueblue /blueblue repeating) until GZDoom eventually terminates it (listing it as a 'runaway script')
Ah, I forgot about the manuals. Thanks, I'll check them right quick
I have to ask: what exactly does the Wrath of God spell do, cause I personally never noticed much of an effect when I would use it. Also, what do the rings (besides the Ring of the King) do? It's possible there was a readme that explained this that I missed, so please forgive me if I'm just being dumb XD
I hope this one gets finished. Almost every single Doom Bible mod I've seen so far gets abandoned.
So you mean to tell me that when I open one file in 7zip, it shows the contents of all the files despite 7zip only saying that the one file is open? How the heck does that even work? Regardless, I couldn't seem to get it to work, anyway, despite following the instructions. Don't think my computer could handle it, anyway.
Every single part is just the same files over and over again. How am I supposed to extract the same package 9 times, especially if it's 2GB per .rar file? Has NOBODY decided to try to better optimize this whole thing?
If you're looking for coders, you might be able to ask for some help from the people working on Half Life 2: Overcharged. They actually have tons of new weapons and enemies added through the mod, and in several locations, too.
I've noticed a weird bug, I first noticed it in water hazard, where going underwater turns the whole screen into the pink and black missing texture squares. Restarting the game seems to fix it, but I'm not sure what's causing it., or why it seems to be intermittent.
I wish I could play this, but it keeps crashing after the shooting range section. Not really sure if it's cause I'm running it on the Steam version or if it's because the original mod is that old.
DISREGARD?? I may need to inform Zik of this, because Vanilla BoA doesn't suffer this error, leading me to believe it might be his Add-ons. one of them does alter some audio, I think.
Just got a new fatal error, taking place in E1M2, upon shooting the sharks in the underwater section accessible from Schabbs Jr's area:
"VM Execution aborted: tried to execute from address zero."
"Called from FlatNumber.PostBeginPlay at boa.ipk3:scripts/actors/gatekeepers.zs, line 880."
Again, I'm not sure if these errors are something on my end or a bug that surfaced as a result of introducing add-ons, but the add-ons currently installed are: Efficiency and Score, with ZikShadow's Personal Addon and Confiscated Weapons. I wouldn't think these would cause issues though.
Quick Edit: it appears to be tied specifically to shooting the sharks. I can discharge weapons underwater and be fine, but attacking sharks causes the bug. The Submersibles also cause no problem.
Edit 2: shooting land sharks causes the same bug.
Hey so, the add-ons are giving me some weird fatal errors. I'm gonna try to list them here, I'm not sure what's going on, if this is a load order thing or if I'm not supposed to run multiple add-ons together or something:
efficiency.pk3:scripts/handlers.zx, line 2: Class name EfficientReplaceHandler already exists
behaviour.pk3:scripts/handlers.zs, line 56: Unable to resolve Sleeper as type
m2hb.pk3:scripts/handlers.zs, line 1: Class name WeaponOverrideHandler already exists.
Strangely enough, these errors only happen if I run any combination of these three add-ons together. Running them separately from each other doesn't cause the fatal errors, or at least doesn't make said errors fatal
RimaS_HECU I really want to play this mod, but there is no gameinfo folder, so I'm not sure what exactly I need to put where.
The contents of the .zip file are as follows: Basicfiles, HECUBO, weapon_v7, bms_misc.vpk.sound.cache, and bms_misc_dir.vpk.
I understand you're probably busy, what with everything that's going on, but we would really appreciate some help with how we're supposed to install this. As it stands, the instructions are outdated, and I can't find anything up-to-date anywhere on how to install this mod.
Maybe it's something on my end. I use the latest GZDoom version,and typically use the HD and HD faces addons.
Just wanted to mention that this mod causes an odd graphical bug with the lightning gun symbol on the right side of the screen, where if it isn't selected by the player, but the player does have it, it'll show a black rectangle with the lightning gun medal instead of the proper weapon symbol and ammo bar.
It's mainly because the most recent Zandronum version is ludicrously outdated. No doubt mod authors would be happy to make versions compatible with Zandronum but until it's updated to a newer version, there's little point. GZDoom has advanced far beyond it at this point.
So, the green hud border in the screenshot: is that UDV? Cause I really love the way that looks, but I can't seem to get UDV and this to play nice. It's always one or the other. And if it's not the main UDV, could you point me towards what mod it is?
I mean, how would I go adding, say, plutonia and tnt, so I could take advantage of the options that allow me to teleport to their maps? (Labeled as tnt01, for example, in the options.) I would just play it with compendium, but I keep getting a fatal error related to a crossbow or something when I try to load them together.
So, let's say I wanted to add the other wads into the mod so I could play final doom and freedoom, etc, how would I go about doing that? and when I say add, I mean so I can use the commands in the menu.
What's the hud in the screenshots? I love the hud this comes with, but I can never have enough hud mods! Even if I don't use most of them cause UDV.
Two things: first the mod takes a few minutes to start up. Second, the skull switches (at least) have a visual bug where you activate them and it changes to a techbase switch, but cut in half with each half on each side.
Oh, actually, another thing, the skull keys remain in place when you pick them up.
I've been having that issue with this and a few other downloads. Is moddb broken or something?
Your addon "isn't available for download via any mirrors" i dunno if this is a moddb problem or not, as I've never ran into this, but it's definitely inconvenient. Actually, a number of addons, except for one, have given me this exact error, so moddb.wtf is probably having issues.
ChangeResolution: failed to set default resolution
Stack trace: ChangeResolution <- CheckResolutionChange <- SCR_Update <- Host_Frame
I don't know what I'm doing. Help?
I'm using the latest version downloaded from Moddb.
TheDelinquent
joined
I love most games, 'cept I don't care much for most racing or fighting games.